December 11, 2019, 15:34 (GMT) |
USD: removed the #include "BLI_iterator.h" from DEG_depsgraph_query.h This change has been committed to master. |
December 11, 2019, 15:34 (GMT) |
USD: no more fatal message in FindUSD.cmake Instead of breaking the build, it properly sets `USD_FOUND` to `FALSE`. |
December 11, 2019, 15:34 (GMT) |
USD: added note about upstream pull request for PXR_BUILD_USD_TOOLS |
December 11, 2019, 15:34 (GMT) |
USD: Avoid potential conflict with 2nd USD library We now build the USD library with `-DPXR_SET_INTERNAL_NAMESPACE=usdBlender`, which replaces the default namespace `pxrInternal_v_x_y` with `usdBlender`. This is a preventative measure that avoids possible conflicts when add-ons try to load another USD library into the same process space. |
December 11, 2019, 15:34 (GMT) |
USD: install libusd_m.a from usd.cmake instead of from harvesting step |
December 11, 2019, 15:34 (GMT) |
USD: remove `PXR_PLUGINPATH_NAME` when testing |
December 11, 2019, 15:34 (GMT) |
USD: patch USD to allow Blender to construct a path to JSON files USD requires some JSON files, and it uses a static constructor to determine the possible filesystem paths to find those files. This made it impossible for Blender to pass a path to the USD library at runtime, as the constructor would run before Blender's main() function. We have patched USD (see usd.diff) to avoid that particular static constructor, and have an initialisation function instead. |
Revision df783a4 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 11, 2019, 15:32 (GMT) |
access emitter time info in node tree |
December 11, 2019, 15:19 (GMT) |
Gpencil: Cleanup unused code |
Revision daf1a4f by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 11, 2019, 15:15 (GMT) |
Cleanup: GPencil: Use different random values for random effects |
Revision 4d72f25 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 11, 2019, 15:05 (GMT) |
make vertex group name an input socket |
December 11, 2019, 15:03 (GMT) |
Mantaflow: Clang format previous commit |
December 11, 2019, 15:00 (GMT) |
Mantaflow: Fixed issues raised in part 9 of the review (D3858) |
Revision b1ac810 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 11, 2019, 14:53 (GMT) |
Cleanup: GPencil: Rework code for clarity and remove compiler warnings This should not change anythign |
Revision 5d8036c by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 11, 2019, 14:50 (GMT) |
access position and normal directly in Closest surface hook node |
Revision 03bde25 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 11, 2019, 14:27 (GMT) |
fix context in vectorized functions |
Revision 3a1aec5 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 11, 2019, 14:20 (GMT) |
cleanup |
December 11, 2019, 14:10 (GMT) |
Add positional tracking option (3DoF vs. 6DoF) For passing around the HMD or preparing scenes for 3DoF interaction (e.g. cardboards) this option is quite handy. After feedback from @sebastian_k and @noemis, decision was that disabling the positional tracking should not reset the position to the starting one. It should just keep whatever is the current position. So we have to get the local pose (which is different from the per eye pose) out of OpenXR so we can have more dynamic base position that changes depending on the positional tracking option. Not that this isn't working 100% as wanted: There's a slight offset when disabling the positional tracking. I don't want to spend too much time on something minor-ish while there are more major features to get done. |
Revision 2a25a0b by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 11, 2019, 14:08 (GMT) |
cleanup |
Revision a080464 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 11, 2019, 14:03 (GMT) |
extract function vectorizer to separate file |
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