November 29, 2019, 15:27 (GMT) |
Merge branch 'master' into greasepencil-object |
Revision 2243de9 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lanpr-review, temp-lineart-contained, temp_lineart_contained) November 29, 2019, 15:17 (GMT) |
LANPR: Don't use background intersection calculation for GPU mode. |
November 29, 2019, 14:42 (GMT) |
Undo: Initial wip useless to handle ID pointers issues through more mappings. Don't think this is a working solution in fact, for at least two reasons: * Chaining Undo and Redo steps in random paterns with some ID being reused and others being new all the time would require a very complex system to keep track of all those changes and keep being able to remap properly pointers from unread datablocks the the right new memory of read datablocks. * As small as it is, there is a risk of pointer collision here, and I cannot see how to 100% handle it safely and sanely. |
November 29, 2019, 14:23 (GMT) |
Overlay Engine: Add SMAA to replace FXAA This gets rid of the TAA which needs to be added back |
November 29, 2019, 14:16 (GMT) |
USD: Allow running unit tests without 'make install' step When the PXR_PLUGINPATH_NAME environment variable is defined, the USD library uses it to find its JSON files. This allows the unit tests to run without having to 'make install' Blender. |
November 29, 2019, 13:42 (GMT) |
USD: Fixed include path for unit tests, now TBB headers can be found |
November 29, 2019, 11:40 (GMT) |
Color transforms were fixed in Windows MR -> disable our workaround |
November 29, 2019, 11:27 (GMT) |
USD: fixed paths in usd.diff I made the previous diff with `git diff` in the USD source, which produced paths incompatible with the patch command we use to apply it. |
November 29, 2019, 10:25 (GMT) |
Merge branch 'master' into greasepencil-object |
November 29, 2019, 10:18 (GMT) |
USD: Check location of USD JSON files in unit tests This commit adds a test to see whether the USD JSON files can be found and loaded. Simply the ability to create a USD Stage for a specific filename means that the extension has been recognised by the USD library, and that a USD plugin has been loaded to write such files. USD has been patched to not only look in `{exe_directory}/lib/usd`, but also in `{exe_directory}/../lib/usd`; the latter is required to resolve the path for test executables in `bin/tests/`. |
November 29, 2019, 10:18 (GMT) |
Cleanup: USD: remove unused header files |
Revision d5040d5 by Bastien Montagne (undo-experiments, undo-experiments-idnames, undo-experiments-remap-history, undo-experiments-swap-reread-datablocks, uuid-undo-experiments, uuid-undo-experiments-swap-reread-datablocks) November 29, 2019, 09:45 (GMT) |
Undo: Re-use existing IDs from old bmain: do not search by name. This is actually a fairly bad idea, since IDs can be renamed... Only search by pointer value now, this *should* work in all expected cases once undo/redo fully reuses unchanged data-blocks. |
Revision d2b2db7 by Bastien Montagne (undo-experiments, undo-experiments-idnames, undo-experiments-remap-history, undo-experiments-swap-reread-datablocks, uuid-undo-experiments, uuid-undo-experiments-swap-reread-datablocks) November 29, 2019, 09:39 (GMT) |
Undo: save/restore DEG closer to the actual undostep. |
Revision 04aa7b3 by Bastien Montagne (undo-experiments, undo-experiments-idnames, undo-experiments-remap-history, undo-experiments-swap-reread-datablocks, uuid-undo-experiments, uuid-undo-experiments-swap-reread-datablocks) November 29, 2019, 09:34 (GMT) |
Revert "Fully WIP code." This reverts commit d726305d98db6ccfb1f3b4cd9b7b75540e606faa. Need better cleaner changes here. |
November 29, 2019, 09:28 (GMT) |
Merge branch 'master' into greasepencil-object |
Revision 107e69b by Bastien Montagne (undo-experiments, undo-experiments-idnames, undo-experiments-remap-history, undo-experiments-swap-reread-datablocks, uuid-undo-experiments, uuid-undo-experiments-swap-reread-datablocks) November 29, 2019, 09:17 (GMT) |
Merge branch 'master' into undo-experiments |
November 28, 2019, 19:18 (GMT) |
GPencil: Implement Vertex Overlay and set Vertex as default Now in Material Overlay mode the Vertex Color is not used and by default the 2D template uses Vertex Mode |
November 28, 2019, 18:48 (GMT) |
GPencil: Make Vertex Color works in Vertex Mode WIP: Need to disable Vertex Color in Material mode |
November 28, 2019, 18:36 (GMT) |
GPencil: Resorder List icons to be consistent Now the icons are in the same order in Dopesheet, Layers and Material list |
November 28, 2019, 18:05 (GMT) |
Merge branch 'master' into greasepencil-object Conflicts: source/blender/blenloader/intern/versioning_280.c |
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