Revision 0bf6fa4 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 20, 2019, 12:56 (GMT) |
test multiple events |
Revision 9c7c2d0 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 20, 2019, 12:34 (GMT) |
support for multiple events per particle per time step |
Revision 0886cdb by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 20, 2019, 12:23 (GMT) |
support killing particles again |
Revision c7b1129 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 20, 2019, 11:57 (GMT) |
bring back event handling |
Revision 67e594e by Antonio Vazquez (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) June 20, 2019, 11:44 (GMT) |
Merge branch 'master' into gp_stencil |
Revision 3af63f1 by Antonio Vazquez (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) June 20, 2019, 11:37 (GMT) |
GPencil: Undo changes to use evaluated data in paint There are problems when delete points and strokes and need a full redesign. |
Revision bcc877e by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 20, 2019, 10:51 (GMT) |
compress blocks after each simulation step |
Revision 2a9316d by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 20, 2019, 10:44 (GMT) |
actually free emitters etc. |
Revision 831d566 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 20, 2019, 10:36 (GMT) |
apply forces to particles again |
Revision cfb18bb by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 20, 2019, 10:21 (GMT) |
Pass particle influences into the right functions |
Revision dd8d251 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 20, 2019, 10:16 (GMT) |
separate emitters from particle influencers |
Revision 5561684 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 20, 2019, 10:10 (GMT) |
support emitting particles again |
Revision f7cca29 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 20, 2019, 09:18 (GMT) |
bring back creating the combined positon array |
Revision c8bf758 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 20, 2019, 09:04 (GMT) |
restructure solver api Now I have to bring back all the functionality that was there already. |
Revision c74934c by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 20, 2019, 08:17 (GMT) |
remove abstractions that are wrong for now |
Revision 10fe6f6 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 20, 2019, 07:43 (GMT) |
Merge branch 'master' into functions |
Revision e8c17d9 by Antonio Vazquez (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) June 20, 2019, 07:36 (GMT) |
Merge branch 'master' into greasepencil-object |
Revision 42e094b by Antonio Vazquez (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) June 20, 2019, 07:35 (GMT) |
Merge branch 'master' into gp_stencil |
June 20, 2019, 07:19 (GMT) |
Cloth: fix memory leak Memory leak was caused due to improper freeing of cloth parameters that need to be reset when the number of vertices in the cloth change |
June 20, 2019, 07:18 (GMT) |
Cloth: fix cloth constantly being reset Did this by adding a flag to enable or disable adaptive cloth simualtion. Need to add this to the UI at some point. |
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