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April 12, 2019, 09:14 (GMT)
GPencil: Improves Dot Texture rotation

Before when you use textures in a Dot stroke, the texture did not rotate with the stroke and always kept locked to North (0, 1).

Now, the rotation of the texture is calculated using the previous point to determine the direction of the stroke and rotate the texture following the drawing path.
April 12, 2019, 08:33 (GMT)
Merge branch 'master' into soc-2018-npr
April 12, 2019, 08:32 (GMT)
added a new live remesh option.

If enabled, the modifier will be continously invoked, as usual. If disabled,
it will return the last automatically cached mesh, so basically the remesh
is "frozen", but still nondestructive / not applied yet.
Note, doesnt work yet in sculpt mode. There you may still need to apply
the modifier to update the base mesh. Or you can disable the modifier in
the stack to work on the base mesh, too. A third alternative is having
live remesh enabled with the modifier enabled, but this will cost some
sculpting performance and works at the moment only in material and rendered
mode.
April 11, 2019, 22:35 (GMT)
Sculpt mode: Grow and shrink mask filters
April 11, 2019, 16:31 (GMT)
GPencil: Cleanup unused shader variable
April 11, 2019, 16:06 (GMT)
GPencil: Cleanup unused vars
April 11, 2019, 14:37 (GMT)
Merge branch 'master' into greasepencil-object
April 11, 2019, 13:18 (GMT)
Mesh Filter tool: Initial implementation

This tool applies a deformation to all vertices in the sculpt taking the
mask into account. It is useful for creating surface detail or hard
surface sculpts. It is also the base for the implementation of the
transform tool.

Notes:
- The smooth filter needs multiple iterations. Right now it only applies
one iteration per tool action, so it is unusable in most cases. I don't
know if adding this is possible with the current smooth code while
supporting real-time preview.
- I'm not sure if it is properly integrated with the tool system and the
keymap (probably not).
- Only works with mesh, no dyntopo or multires.
- It still needs to ignore nodes with all vertices fully masked. Adding
this basic optimization will increase performance a lot when working
with high-resolution meshes.
- Previewing the deformation in real time is not the best option for
performance, I could add an operator that applies the filter without
preview.
April 11, 2019, 13:01 (GMT)
fix crash with openvdb filters in case the openvdb grid is invalid

invalid can mean the grid is empty or the grid class is not "LevelSet",
happens usually when the volume is empty
April 11, 2019, 11:47 (GMT)
use a multimap data structure to store links of output sockets
Revision 482d352 by Gaia Clary (collada)
April 10, 2019, 20:27 (GMT)
feature: Collada export:added global axis transform option(wip)
Revision 623fe94 by Gaia Clary (collada)
April 10, 2019, 20:27 (GMT)
feature: Collada Exporter implement Export option for global axis rotation (wip)
Revision 13d7e32 by Gaia Clary (collada)
April 10, 2019, 20:27 (GMT)
cleanup: Collada whitespace and obsolete comments
Revision 86079ea by Gaia Clary (collada)
April 10, 2019, 20:27 (GMT)
reefactor: replace own function for parenting by a call to ED_object_parent_set()
Revision e2cdd1f by Gaia Clary (collada)
April 10, 2019, 20:27 (GMT)
refactor: Added blender context getters to ExportSettings
Revision b62f854 by Gaia Clary (collada)
April 10, 2019, 20:27 (GMT)
refactor: collada moved utility functions from collada_util into BlenderContext
Revision 1335b7d by Gaia Clary (collada)
April 10, 2019, 20:27 (GMT)
refactor: Collada: Moved class BCMatrix into BlenderContext
Revision 3ee05d1 by Gaia Clary (collada)
April 10, 2019, 20:27 (GMT)
refactor: Collada added get methods for BlenderContext info to ExportSettings
Revision b5739d8 by Gaia Clary (collada)
April 10, 2019, 20:27 (GMT)
fix:Collada broken Scene Exporter function definition from earlier commit
Revision 892806c by Gaia Clary (collada)
April 10, 2019, 20:27 (GMT)
cleanup: Collada made iterator loop more readable
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021