April 4, 2019, 13:21 (GMT) |
Cycles: Started work on split kernel support for adaptive sampling. |
April 4, 2019, 13:08 (GMT) |
attempt to fix inner uv for fractal boolean |
Revision 92a33e4 by YimingWu (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) April 4, 2019, 12:33 (GMT) |
Merge remote-tracking branch 'origin/master' into soc-2018-npr |
Revision 47495f6 by YimingWu (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) April 4, 2019, 12:33 (GMT) |
Fix errors |
Revision c789c52 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) April 4, 2019, 12:29 (GMT) |
Fix: print python error message if there is one |
Revision dd5c352 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) April 4, 2019, 12:26 (GMT) |
More robust node tree update after changes This implements a tree wide synching procedure, that corrects all invalid things it can find. Also, trees are updated in the correct order, when they depend on each other. |
Revision 525c903 by YimingWu (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) April 4, 2019, 11:14 (GMT) |
Merge remote-tracking branch 'origin/master' into soc-2018-npr # Conflicts: # release/datafiles/locale # release/scripts/addons # release/scripts/addons_contrib # release/scripts/startup/bl_ui/properties_scene.py # source/blender/draw/intern/draw_manager_texture.c # source/blender/makesdna/DNA_scene_types.h # source/blender/makesrna/intern/rna_scene.c # source/tools |
Revision 8675779 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) April 3, 2019, 17:01 (GMT) |
Merge branch 'master' into functions |
Revision 6ce1e30 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) April 3, 2019, 16:26 (GMT) |
Merge branch 'master' into functions |
Revision 4e84ea3 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) April 3, 2019, 13:19 (GMT) |
Merge branch 'master' into functions |
Revision 2a8c7b8 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) April 3, 2019, 09:55 (GMT) |
use cache to avoid building the same function ir twice |
Revision bcb6fa6 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) April 3, 2019, 09:13 (GMT) |
use better socket names in conversion to functions |
Revision ac7107d by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) April 3, 2019, 08:25 (GMT) |
better socket name accessor function |
Revision d9097f7 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) April 3, 2019, 08:05 (GMT) |
initial automatic update of call node |
April 2, 2019, 23:28 (GMT) |
Enable OpenVDB by default The voxel remesher needs OpenVDB to work. Maybe I should add an option to disable building the voxel remesher in the future. Patch by Jun Mizutani (@jmztn). |
April 2, 2019, 23:21 (GMT) |
Fix crash on vertex and weight paint I think the crash was related to the new viewport navigation. I'm not sure if this is the correct way to fix this, but now vertex and weight paint are working again. |
April 2, 2019, 23:15 (GMT) |
Fix pad error after merge |
April 2, 2019, 23:03 (GMT) |
Merge branch 'master' into sculpt-mode-features |
April 2, 2019, 22:54 (GMT) |
Ignore normal radius on vertex and weight paint |
Revision 23c2621 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) April 2, 2019, 14:51 (GMT) |
Merge branch 'master' into greasepencil-object |
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