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March 16, 2019, 16:40 (GMT)
GPencil: Test the option to move the grid depending of mode.
March 16, 2019, 16:15 (GMT)
Revert "GPencil: Show Canvas Grid only in Draw Mode"

This reverts commit a6ca1b27fbdf32b68d13cea5413d97f588d1ce37.
March 16, 2019, 15:53 (GMT)
GPencil: Show Canvas Grid only in Draw Mode

The grid is not used in Edit mode and in Sculpt mode the position depends of point, so the visual help is not valid.
March 16, 2019, 11:01 (GMT)
Merge branch 'master' into greasepencil-object
March 16, 2019, 02:05 (GMT)
Brush cursor: Fix bug in tiling preview
March 16, 2019, 01:09 (GMT)
Brush cursor: Radial symmetry and tiling preview support
March 15, 2019, 18:44 (GMT)
GPencil: Fix compiler warning
March 15, 2019, 18:36 (GMT)
GPencil: Use the cursor lock in Sculpt mode

The point is locked to a plane with the last point and the normal of the cursor orientation.

The moved point is projected over the cursor/point plane and the closet point is used as result of the sculpt operation.
March 15, 2019, 16:24 (GMT)
GPencil: Canvas grid must be invisible for Stroke and Surface modes

In these modes, the grid is not used, so it's not logic show somthing that is not used.
March 15, 2019, 16:08 (GMT)
GPencil: Change cursor orientation Tooltip
March 15, 2019, 15:49 (GMT)
Merge branch 'master' into greasepencil-object
March 15, 2019, 15:48 (GMT)
GPencil: Improve origin location of new strokes

Before there was a mix between cursor and object origin. Now the origin is defined with one parameter and the lock defines the orientation.
March 15, 2019, 09:10 (GMT)
Merge branch 'master' into greasepencil-object

Conflicts:
source/blender/editors/gpencil/gpencil_edit.c
source/blender/editors/gpencil/gpencil_primitive.c
March 15, 2019, 07:43 (GMT)
GPencil: Drawing locked to 3D cursor (wip)

Now it's possible to draw strokes attached to a plane locked to 3D cursor.

Still pending the lock in Sculpt mode.
March 14, 2019, 23:35 (GMT)
Voxel remesher: add option to smooth normals when remeshing
March 14, 2019, 20:54 (GMT)
OpenVDB Voxel remesher: Initial implementation

This introduces a new workflow for sculpting. The voxel remesher works
with Dyntopo disabled. The user needs to run it manually once he/she
considers that the topology is too stretched to continue sculpting
normally. OpenVDB evaluates the mesh volume as a level set with a given
voxel size and it always outputs an all quads manifold mesh. It
automatically solves self-intersections and geometry errors produced by
booleans, which Dyntopo can't solve right now. Once the new mesh is
calculated, the user can continue sculpting without the overhead of
having Dyntopo enabled.

It still needs a proper UI and it has some issues. Undo is not working
on a remeshed object.
March 14, 2019, 18:54 (GMT)
Merge branch 'master' into greasepencil-object
March 14, 2019, 18:50 (GMT)
Merge branch 'master' into greasepencil-object
March 14, 2019, 09:41 (GMT)
Merge branch 'master' into functions
March 14, 2019, 08:48 (GMT)
GPencil: Cleanup unused shader code

After last changes, some code is not required and only adds noise lines.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021