Blender Git Commits

Blender Git commits from all branches.

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August 16, 2017, 10:11 (GMT)
Celanup debug print from previous commit.
August 16, 2017, 10:09 (GMT)
Make 'non-operator' filebrowser 'library browsing' one.

Will allow to use it to brwose & edit repositories of asset engines.
August 16, 2017, 09:59 (GMT)
Merge branch 'id_override_static' into asset-engine
August 16, 2017, 09:51 (GMT)
Merge branch 'master' into id_override_static
August 16, 2017, 08:33 (GMT)
Merge branch 'blender2.8' into greasepencil-object
August 16, 2017, 08:28 (GMT)
Fix error in Onion skinning

THe onion was not working because when create derived_gpf, the next and prev frames were set to NULL by error.
August 15, 2017, 23:20 (GMT)
fix attempt for avoiding incorrect inner collisions between constrained objects
August 15, 2017, 17:09 (GMT)
Fixed bugs in copy and made UI changes
August 15, 2017, 17:06 (GMT)
New options to copy colors attenuated
August 15, 2017, 10:52 (GMT)
Fixing flooding bug, partial fix. Found BB related flood cause. Realloc fix.
August 15, 2017, 10:16 (GMT)
Fix segment fault when draw polygons
August 15, 2017, 07:58 (GMT)
Inner vertices now get calculated as well as edgerings. Problem with holes in the edgerings.
August 15, 2017, 01:26 (GMT)
use exact volume calculation for convexhull and mesh when calculating masses of initial objects only
August 15, 2017, 00:52 (GMT)
fixes for FM mesh island rigidbody path problem and volume calculation

scaling was ignored and only half of the dimensions for the volume were used, thus the calculated mass was 1/8th of the
correct mass.
August 14, 2017, 17:48 (GMT)
vertex mask selection works with tool fill now
August 14, 2017, 14:52 (GMT)
Cleanup typo error
August 14, 2017, 14:33 (GMT)
Cleanup comments
August 14, 2017, 14:19 (GMT)
Change Blur algorithm
August 14, 2017, 13:49 (GMT)
New buffer use in Blur modifier

The previous version created a loop with the framebuffer. Now a ping pong framebuffer is used.
August 14, 2017, 13:47 (GMT)
fix, forgot to set angular spring stiffness and damping when converting to objects
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021