Blender Git Commits

Blender Git commits from all branches.

Page: 1783 / 2888

April 11, 2017, 09:49 (GMT)
Disable again drawing

The functions aren't ready yet
April 11, 2017, 09:40 (GMT)
Merge remote-tracking branch 'origin/master' into gsoc2016-improved_extrusion
April 11, 2017, 09:34 (GMT)
Check layer and frame before drawing
April 11, 2017, 09:23 (GMT)
Add volumetric shader
April 10, 2017, 19:59 (GMT)
Call gpencil engine from draw_manager
April 10, 2017, 19:59 (GMT)
Create storage and small fixes
April 10, 2017, 17:36 (GMT)
Merge branch 'blender2.8' into greasepencil-object
April 10, 2017, 17:22 (GMT)
Register gpencil engine in draw manager
April 10, 2017, 17:21 (GMT)
Fix typo error

When build shaders the linker fails due an error in glsl datatoc name
April 10, 2017, 11:34 (GMT)
Only draw strokes if active object is grease pencil
April 10, 2017, 11:33 (GMT)
Replace GL_FLOAT
April 10, 2017, 09:49 (GMT)
Use 'unsigned int[3]' array for total color
April 10, 2017, 09:24 (GMT)
Merge branch 'blender2.8' into greasepencil-object
April 10, 2017, 05:51 (GMT)
Cleanup: Avoid redundant/accidental struct copying
April 10, 2017, 05:35 (GMT)
Cleanup: move BKE_pbvh_vertex_iter_end into same scope as BKE_pbvh_vertex_iter_begin

It turns out this worked, but still reads awkwardly.
April 10, 2017, 05:18 (GMT)
Cleanup: variable names, const correctness, formatting

This makes the code match more closely with BKE_mesh conventions.

Also remove unused WPaintDefer struct.
April 10, 2017, 03:57 (GMT)
Cleanup: move WPaintData, VPaintData, WeightPaintInfo back into paint_vertex.c

There is no reason to make these public
Revert allocated ViewContext, its no longer needed.
April 10, 2017, 03:41 (GMT)
Cleanup: headers
April 10, 2017, 03:34 (GMT)
Cleanup: remove redundant headers-in-headers

This brings the branch closer to master.

Also remove unused 'indexar' & 'accumulate_stack'.
April 10, 2017, 03:10 (GMT)
Cleanup: move inline ViewContext out of vpaint structs

This required a bunch of indirect includes,
change this for neater includes and a single allocation here isn't causing performance problems.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021