Blender Git Commits

Blender Git commits from all branches.

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April 12, 2017, 09:57 (GMT)
Added support for multires for both vertex and weight paint. Fixed a masking bug.
April 12, 2017, 08:14 (GMT)
Merge branch 'blender2.8' into greasepencil-object
April 11, 2017, 23:09 (GMT)
Fix HMD view drawing black if device is set to 'None'
April 11, 2017, 22:04 (GMT)
Cleanup: Naming, use util function
April 11, 2017, 21:41 (GMT)
Remove unnecessary check

Avoids having to pass around window-manager
April 11, 2017, 21:19 (GMT)
Fix Multi-view drawing interfering with HMD view drawing

Don't do any multi-view drawing in HMD view, it doesn't make any sense.
April 11, 2017, 19:33 (GMT)
Fix merge error

Due error during mergetool command, the merge was wrong in previous commit.
Revision 3c51b67 by Julian Eisel (HMD_viewport)
April 11, 2017, 19:25 (GMT)
Make interactions in HMD view work nicely

This should make any interactions in HMD views work like users would
expect. Talking about things like selecting, using tools, placing 3D
cursor, ...
Same goes for HMD mirror views, their interactions should work fine
now.

I'm not so happy how we pass info about HMD state to
ED_view3d_draw_depth and ED_view3d_draw_depth_gpencil, would like to
figure out a nicer way to do that. Also continuous grab works a bit
glitchy.
Revision c879254 by Julian Eisel (HMD_viewport)
April 11, 2017, 19:13 (GMT)
Add WM level utility check for active HMD view
April 11, 2017, 19:13 (GMT)
Special Blender-managed cursor drawing for HMD view

Since OSes only draw one cursor, we need to draw our own cursor for both
eyes.
Note that the interaction coordinates are still incorrect as they ignore
the split screen. Will fix that separately.
April 11, 2017, 18:03 (GMT)
Merge branch 'blender2.8' into greasepencil-object
April 11, 2017, 17:54 (GMT)
Cycles Denoising: Fix Multi-GPU viewport rendering
April 11, 2017, 17:54 (GMT)
Cycles Denoising: Fix Multi-GPU OpenCL denoising
April 11, 2017, 17:54 (GMT)
Cycles Denoising: Fix AMD OpenCL support

Credit for this patch goes to nirved.
April 11, 2017, 17:54 (GMT)
Merge remote-tracking branch 'origin/master' into temp-cycles-denoising
April 11, 2017, 17:43 (GMT)
WIP: Add basic stroke drawing using new draw manager

The position is not correct and fill is still missing
April 11, 2017, 15:27 (GMT)
Alembic export: unified code of exploreTransform and exploreObject.
April 11, 2017, 15:27 (GMT)
Alembic export: added support for writing dupli-groups

This supports our common character animation workflow, where a character,
its rig, and the custom bone shapes are all part of a group. This group
is then linked into the scene, the rig is proxified and animated. Such
a group can now be exported. Use "Renderable objects only" to prevent
writing the custom bone shapes to the Alembic file.
April 11, 2017, 15:27 (GMT)
Alembic export: removed superfluous export_object() check.

The exploreTransform() function already does this check, and the check
isn't necessary when the object type isn't exported anyway.
April 11, 2017, 11:50 (GMT)
small fix for frame number: manta starts on frame 0, not on 1
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021