April 12, 2017, 09:57 (GMT) |
Added support for multires for both vertex and weight paint. Fixed a masking bug. |
Revision 16e9cf2 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 12, 2017, 08:14 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
April 11, 2017, 23:09 (GMT) |
Fix HMD view drawing black if device is set to 'None' |
April 11, 2017, 22:04 (GMT) |
Cleanup: Naming, use util function |
April 11, 2017, 21:41 (GMT) |
Remove unnecessary check Avoids having to pass around window-manager |
April 11, 2017, 21:19 (GMT) |
Fix Multi-view drawing interfering with HMD view drawing Don't do any multi-view drawing in HMD view, it doesn't make any sense. |
Revision 3800421 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 11, 2017, 19:33 (GMT) |
Fix merge error Due error during mergetool command, the merge was wrong in previous commit. |
Revision 3c51b67 by Julian Eisel (HMD_viewport) April 11, 2017, 19:25 (GMT) |
Make interactions in HMD view work nicely This should make any interactions in HMD views work like users would expect. Talking about things like selecting, using tools, placing 3D cursor, ... Same goes for HMD mirror views, their interactions should work fine now. I'm not so happy how we pass info about HMD state to ED_view3d_draw_depth and ED_view3d_draw_depth_gpencil, would like to figure out a nicer way to do that. Also continuous grab works a bit glitchy. |
Revision c879254 by Julian Eisel (HMD_viewport) April 11, 2017, 19:13 (GMT) |
Add WM level utility check for active HMD view |
April 11, 2017, 19:13 (GMT) |
Special Blender-managed cursor drawing for HMD view Since OSes only draw one cursor, we need to draw our own cursor for both eyes. Note that the interaction coordinates are still incorrect as they ignore the split screen. Will fix that separately. |
Revision 980205b by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 11, 2017, 18:03 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
April 11, 2017, 17:54 (GMT) |
Cycles Denoising: Fix Multi-GPU viewport rendering |
April 11, 2017, 17:54 (GMT) |
Cycles Denoising: Fix Multi-GPU OpenCL denoising |
April 11, 2017, 17:54 (GMT) |
Cycles Denoising: Fix AMD OpenCL support Credit for this patch goes to nirved. |
April 11, 2017, 17:54 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-cycles-denoising |
Revision 14057b6 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 11, 2017, 17:43 (GMT) |
WIP: Add basic stroke drawing using new draw manager The position is not correct and fill is still missing |
April 11, 2017, 15:27 (GMT) |
Alembic export: unified code of exploreTransform and exploreObject. |
April 11, 2017, 15:27 (GMT) |
Alembic export: added support for writing dupli-groups This supports our common character animation workflow, where a character, its rig, and the custom bone shapes are all part of a group. This group is then linked into the scene, the rig is proxified and animated. Such a group can now be exported. Use "Renderable objects only" to prevent writing the custom bone shapes to the Alembic file. |
April 11, 2017, 15:27 (GMT) |
Alembic export: removed superfluous export_object() check. The exploreTransform() function already does this check, and the check isn't necessary when the object type isn't exported anyway. |
April 11, 2017, 11:50 (GMT) |
small fix for frame number: manta starts on frame 0, not on 1 |
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