Revision 3a0c2a7 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 1, 2017, 09:27 (GMT) |
Remove unused ARegion parameter This parameter was added for new shaders, but finally is not used. |
Revision 61fe9af by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 1, 2017, 09:16 (GMT) |
Remove scale factor for thickness With the new draw manager, calculate the scale in the drawing is not a solution because the batch drawing need to include the scale calculation in the shader. TODO: Add scale calculation to shader itself. |
Revision 77f4152 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 1, 2017, 09:13 (GMT) |
Move initialization code to new versioning file |
Revision c642a69 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 1, 2017, 08:42 (GMT) |
Merge branch 'blender2.8' into gpencil_2.8 |
March 31, 2017, 22:57 (GMT) |
BGE: new bge.logic.Render() to perform render w/o logic step. This function works only if python has control: 1. add scene custom property, call it __main__ 2. give it string value as the name of a text block 3. code game loop in python in text block. Example: import bge bge.logic.setUseExternalClock(True) t = 0.0; scene = bge.logic.getCurrentScene() cam = scene.cameras["Camera"] cam.setViewport(120,120,370,370) while not bge.logic.NextFrame(): cam.useViewport = True # second render with viewport enable, clock time unchanged bge.logic.Render() # advance animation for next frame t += 0.02 bge.logic.setClockTime(t) cam.useViewport = False |
March 31, 2017, 21:56 (GMT) |
Cleanup: Some minor styling. |
March 31, 2017, 17:41 (GMT) |
Merge branch 'master' into datablock_idprops |
March 31, 2017, 17:40 (GMT) |
Add missing handling of sequencer's strips IDProperties. |
March 31, 2017, 15:29 (GMT) |
Numeral small fixes from upstream 0.3rc |
March 31, 2017, 15:29 (GMT) |
Updated Vive lens correction values, is a decent approximation, needs extra sample points when looking down Fixed lens seperation |
March 31, 2017, 13:27 (GMT) |
Cleanup: simpler to define 'no datablock idprop' flag in RNA struct definitions. That's cleaner & easier to read than to do it for every child class in register functions... |
March 31, 2017, 12:31 (GMT) |
Merge branch 'blender2.8' into custom-manipulators Also remove sequencer widget. |
March 31, 2017, 12:03 (GMT) |
Merge branch 'blender2.8' into custom-manipulators |
March 31, 2017, 11:35 (GMT) |
Merge branch 'blender2.8' into custom-manipulators |
March 31, 2017, 11:32 (GMT) |
Merge branch 'blender2.8' into custom-manipulators |
March 31, 2017, 11:23 (GMT) |
Merge branch 'blender2.8' into custom-manipulators |
March 31, 2017, 10:40 (GMT) |
Merge branch 'blender2.8' into custom-manipulators |
Revision e329f01 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) March 31, 2017, 10:33 (GMT) |
Cleanup: Remove variables for cyclic and use pointers |
March 31, 2017, 10:30 (GMT) |
Merge branch 'blender2.8' into custom-manipulators |
March 31, 2017, 10:28 (GMT) |
Merge branch 'blender2.8' into custom-manipulators |
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