January 31, 2017, 14:06 (GMT) |
Merge branch 'render-layers' into clay-engine |
January 31, 2017, 14:06 (GMT) |
Depsgraph hack: DEG_OBJECT_ITER and base_flag This is a temporary iterator that flushes the base flag to the object |
January 31, 2017, 13:03 (GMT) |
Merge branch 'render-layers' of git.blender.org:blender into clay-engine |
January 31, 2017, 13:01 (GMT) |
More Object mode work. |
January 31, 2017, 12:06 (GMT) |
UI: temporary panels for layer/collections |
January 31, 2017, 12:05 (GMT) |
bpy.ops.collections.* accessible outside collection editor |
January 31, 2017, 12:05 (GMT) |
bpy.ops.collections.select() When we introduce overrides we will extend it to have override_index, and if it is -1, only set the collection |
January 31, 2017, 12:05 (GMT) |
bpy.ops.collections.collection_new() |
January 31, 2017, 11:59 (GMT) |
Cycles: Workaround for driver hangs Simple workaround for some issues we've been having with AMD drivers hanging and rendering systems unresponsive. Unfortunately this makes things a bit slower, but its better than having to do hard reboots. Will be removed when drivers have been fixed. Define CYCLES_DISABLE_DRIVER_WORKAROUNDS to disable for testing purposes. |
January 31, 2017, 10:46 (GMT) |
Merge branch 'master' into id_override_static Conflicts: source/blender/blenkernel/intern/library_query.c |
January 31, 2017, 10:46 (GMT) |
Remove old layers bitflag from viewport 3d header template |
January 31, 2017, 10:45 (GMT) |
Let scene_collection and layer_collection to have the same fallback |
January 31, 2017, 10:44 (GMT) |
Initial implementation of instancing |
January 31, 2017, 10:44 (GMT) |
Show Render Layer panel to clay engine. |
January 31, 2017, 10:34 (GMT) |
Merge branch 'master' into asset-engine Conflicts: source/blender/blenkernel/intern/library.c source/blender/blenkernel/intern/library_query.c |
January 31, 2017, 09:52 (GMT) |
Add icon to collection panel |
January 31, 2017, 09:46 (GMT) |
Fix logic for bpy.context.scene_collection |
January 31, 2017, 09:14 (GMT) |
Unittest: refresh blender between tests |
January 31, 2017, 05:14 (GMT) |
Use impulse clustering for self collisions Also adjust impulse scaling to work better with the new clustering. |
January 31, 2017, 03:53 (GMT) |
Use optimized approximated impulse clustering |
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Master Commits
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