Blender Git Commits

Blender Git commits from all branches.

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January 29, 2017, 23:16 (GMT)
Merge branch 'blender2.8' into custom-manipulators
January 29, 2017, 23:15 (GMT)
Fix compile error
January 29, 2017, 22:40 (GMT)
Optimization: Use static BVH for collision intersection

No need to use moving BVH for intersection checking, as in the end
collisions are only evaluated at the next state anyway, so can use
static BVH to reduce the amount of intersections to check.

Moving BVH will only make sense if ccd is implemented.
January 29, 2017, 22:35 (GMT)
Use pre-solved locations for col response evaluation
January 29, 2017, 18:08 (GMT)
fix attempt for disappearing fm debris particles after baking
January 29, 2017, 18:07 (GMT)
crash fix, do not update tessface data while loading, only ensure it (saved fracture might have been invalid mesh)
January 29, 2017, 14:24 (GMT)
add a space before public to follow google style
January 29, 2017, 14:18 (GMT)
Don't mix two operations in a single line.
January 29, 2017, 14:15 (GMT)
* fix code style

- In Blender and C-API we follow Type *foo NOT Type* foo. Might be
different in Libmv itself.
January 29, 2017, 13:58 (GMT)
Merge branch 'master' into soc-2016-multiview
January 28, 2017, 23:55 (GMT)
Change in DNA/RNA. Still missing freeing and read/write.
January 28, 2017, 04:40 (GMT)
Bring back impulse scaled repulses

It seems I was a bit too optimistic in thinking that just distance based
repulses could handle contacts nicely. Turns out impulse scaled repulses
really have enough of an influence in making the collision response more
effective, that it is worth keeping it for now, even if at the cost of a
very slight stability reduction and and a bit of an increase in
collision elasticity.

I hope to come up with a better solution, and elliminate this, after
cluster based impulse pruning is implemented.
January 27, 2017, 16:17 (GMT)
Added switch to test viewport cache
January 27, 2017, 14:20 (GMT)
Temporarily prevent crash on edit mode
January 27, 2017, 11:46 (GMT)
Merge remote-tracking branch 'origin/render-layers' into clay-engine
January 27, 2017, 10:18 (GMT)
Introduce Dynamic Batches + Relationship lines + Clear some matrix warnings
January 27, 2017, 07:58 (GMT)
Merge remote-tracking branch 'origin/master' into soc-2016-uv_tools
January 26, 2017, 18:49 (GMT)
Merge branch 'render-layers' of git.blender.org:blender into clay-engine

# Conflicts:
# source/blender/makesdna/DNA_scene_types.h
January 26, 2017, 18:17 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into render-layers

Note:

renamed blo_do_versions_after_linking_280 to do_versions_after_linking_280 to following the pattern of do_versions_after_linking_270
January 26, 2017, 18:01 (GMT)
Fix blenderplayer build
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021