January 19, 2017, 17:25 (GMT) |
Refactor mball util function, untested I have not address MBalls directly, so there are probably other parts that are required to conform to the new code before consider than useful |
January 19, 2017, 17:25 (GMT) |
Handle main object dupli functions Missing: mesh separation, material split, mesh conversion (curve to mesh) |
January 19, 2017, 17:25 (GMT) |
unittest: bpy.ops.object.duplicate |
January 19, 2017, 16:15 (GMT) |
Use more of the FOREACH macros in screen_context.c |
January 19, 2017, 14:38 (GMT) |
Move fricion to collider object settings |
January 19, 2017, 11:07 (GMT) |
object/base iterator refactor + add FOREACH_VISIBLE_BASE |
January 19, 2017, 11:06 (GMT) |
Using static for prototypes |
January 19, 2017, 04:13 (GMT) |
New self collision implementation (needs some cleanup) |
January 19, 2017, 01:06 (GMT) |
Fix stability issue and further make collisions inelastic The repulse when colliding points are approaching was being scaled incorrectly by the impulse, causing some undesired elasticity in the collision. I imagine this was a workaround to avoid penetrations because the collision responce was being calculated with respect to the incorrect state, but this is no longer necessary now that that has been fixed. (had missed this case in my previous elasticity commit) Other than that, I have bary interpolated the static repulses to avoid a nasty instability issue in some corner cases. |
January 18, 2017, 17:55 (GMT) |
Basic Implementation of GTAO : There is still artifacts to remove and optimisation to do. |
January 18, 2017, 15:34 (GMT) |
Fix blenderplayer build |
January 18, 2017, 14:41 (GMT) |
Tag areas of code that require TODO_LAYER_COPY |
January 18, 2017, 14:40 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into render-layers Manual fix: collection.c layer.c |
January 18, 2017, 10:59 (GMT) |
Fix unittest for cases where we set render_layer but not scene_collection |
January 18, 2017, 10:56 (GMT) |
Fix context operator test We needed a fallback for the cases where the layer was specified but not a scene_collection |
January 18, 2017, 10:48 (GMT) |
BKE_scene_layer_has_collection Util function to check if a SceneCollection is linked to a SceneLayer This is needed for corner cases of bpy.context.scene_collection when the context render_layer mismatches the context scene_collection. |
January 18, 2017, 00:05 (GMT) |
Fix collision distance calculation (makes collisions perfectly inelastic) Collision distance was computed with respect to the positions before the pre-collision solve, but should rather be computed with respect to the newly solved positions. This fixes the issue of the collisions being semi-elastic (bouncy), making them pretty much perfectly inelastic. This also improves the effectiveness of the collision response, preventing penetrations even with far less collision steps. |
January 17, 2017, 16:58 (GMT) |
Left-over from previous commit (remove OBJECT_OT_move_to_layer) |
January 17, 2017, 16:45 (GMT) |
Remove OBJECT_OT_move_to_layer |
January 17, 2017, 16:42 (GMT) |
Link objects in scene using ObjectBase |
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