Blender Git Commits

Blender Git commits from all branches.

Page: 1909 / 2888

October 20, 2016, 18:16 (GMT)
Merge commit '4b046c530d3e14d7737c4770b9ae07942f4c6047^' into pbr-merge
October 20, 2016, 17:44 (GMT)
Merge commit '2b240b0430787814316f3b3166453c6d85b017f3' into pbr-merge

Conflicts:
release/datafiles/splash.png
release/datafiles/splash_2x.png
source/blender/gpu/CMakeLists.txt
source/blender/gpu/intern/gpu_shader.c
October 20, 2016, 17:26 (GMT)
Merge commit '7830ec54186e8b05a366775e02c6457eb83814a3' into pbr-merge

Conflicts:
source/blender/nodes/shader/nodes/node_shader_texture.c
October 20, 2016, 17:00 (GMT)
Merge commit '9269574089a742130f02c0a1184a19d94f0e665d' into pbr-online

Merge conflicts fixes include fix on ob->reflectionplane for write and
read, and a few manual fixes to account for the ID remap changes

Conflicts:
source/blender/blenkernel/intern/object.c
source/blender/blenkernel/intern/world.c
source/blender/blenloader/intern/writefile.c
source/blender/editors/space_view3d/view3d_draw.c
source/blender/gpu/GPU_draw.h
source/blender/gpu/intern/gpu_draw.c
source/blender/gpu/intern/gpu_material.c
source/blender/gpu/intern/gpu_texture.c
source/blender/gpu/shaders/gpu_shader_vertex_world.glsl
October 20, 2016, 15:44 (GMT)
updated manta files with linker fixes
October 20, 2016, 15:22 (GMT)
Cycles: Begin moving split kernel logic into own class

The new class `DeviceSplitKernel` will handle all logic for enqueueing of
kernels and memory memory management for the split kernel. Devices that
support the split kernel will create an instance of this class and call
its methods to run the split kernel.

There's still some work to do yet to make this device independent and to
deal with tile splitting.
October 20, 2016, 14:45 (GMT)
Get tranform manipulators type toggle to work; increase arrow line-width; cleanup
October 20, 2016, 09:30 (GMT)
Merge branch 'master' into temp-sybren-poselib
October 20, 2016, 08:41 (GMT)
Merge branch 'master' into cycles_disney_brdf
October 20, 2016, 08:01 (GMT)
Switching between OSL and SVM is more consistant now when using Disney
BSDF.

There were some minor differences in the OSL implementation, e.g. the
refraction roughness was missing.
October 20, 2016, 00:04 (GMT)
Support drawing arrow manipulators while translating
October 19, 2016, 23:18 (GMT)
Finish basic transform manipulators for translate
October 19, 2016, 14:56 (GMT)
Blender 2.78a release: Use proper "a' on the splash
October 19, 2016, 13:16 (GMT)
Blender 2.78a release: Update addons submodule hash
October 19, 2016, 12:53 (GMT)
Fix T49775: Appending data with internal dependency cycles prevents correct clearing of linked data-blocks.

This is not a simple fix, but imho still needs to be backported to 2.78a...
October 19, 2016, 12:27 (GMT)
[windows] Create A Blender Desktop Shortcut in the msi installer , fixes T49522
October 19, 2016, 12:27 (GMT)
Fix T49722: Appending Bug (Groups).

One day we'll have to reconsider why some many 'real' ID usages are not
refcounting... :(

To be backported to 2.78a.
October 19, 2016, 12:27 (GMT)
Fix T49738: Hair Add Brush doesn't work

the issue was caused by wrong default value for brush particle count
which was clamped on display from 0 to 1. This is technically a regression
but how to port this to 2.78a?
October 19, 2016, 12:26 (GMT)
Fix T49746: crash loading user preferences with missing operators.
October 19, 2016, 12:26 (GMT)
Fix assert in the wrong place, should be moved earlier to do anything.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2304
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021