Blender Git Commits

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September 5, 2016, 13:10 (GMT)
Merge branch 'master' into asset-engine
September 5, 2016, 11:29 (GMT)
Merge remote-tracking branch 'origin/master' into soc-2016-uv_tools
September 5, 2016, 02:03 (GMT)
Cycles: Temporarily add old kernel for comparison
September 5, 2016, 02:03 (GMT)
Merge branch 'master' into soc-2016-cycles_denoising
Revision a84794b by Clément Fukhaut (pbr-viewport)
September 4, 2016, 16:56 (GMT)
Worked on HiZRaytracing
September 3, 2016, 20:08 (GMT)
Cycles: Replace object index hack with actual checks for SD_TRANSFORM_APPLIED

Using ones complement for detecting if transform has been applied was confusing
and led to several bugs. With this proper checks are made. Also added a few
transforms where they were missing, mostly affecting baking and displacement
when `P` is used in the shader (previously `P` was in the wrong space for
these shaders)
September 3, 2016, 20:07 (GMT)
Cycles: Fix bump mapping to use object space when used with true displacement

Bump mapping was happening in world space while displacement happens in object
space, causing shading errors when displacement type was used with bump mapping.

To fix this the proper transforms are added to bump nodes. This is only done
for automatic bump mapping however, to avoid visual changes from other uses of
bump mapping. It would be nice to do this for all bump mapping to be consistent
but that will have to wait till we can break compatibility.
September 3, 2016, 18:55 (GMT)
Merge branch 'master' into soc-2016-pbvh-painting
September 3, 2016, 18:21 (GMT)
Got foreground-background colors working with vertex paint.
September 3, 2016, 15:09 (GMT)
Cycles: Tweak the reduced feature space calculation
September 3, 2016, 09:41 (GMT)
Forgot to update smudge and blur callbacks.
September 3, 2016, 09:26 (GMT)
Sped up initial vertex paint click. Something after vertex paint done event is still slow.
September 2, 2016, 17:26 (GMT)
Merge branch 'master' into temp-cycles-microdisplacement
September 2, 2016, 09:54 (GMT)
2.78 release: Point locales to a proper updated branch
September 2, 2016, 08:53 (GMT)
Merge branch 'master' into cycles_disney_brdf
September 2, 2016, 08:52 (GMT)
Fresnel in the microfacet multiscatter implementation improved
September 2, 2016, 00:21 (GMT)
Merge branch 'master' into wiggly-widgets

Conflicts:
release/scripts/modules/bpy_extras/keyconfig_utils.py
release/scripts/startup/bl_ui/properties_data_bone.py
source/blender/editors/transform/transform_manipulator.c
source/blender/windowmanager/WM_api.h
source/blender/windowmanager/intern/wm_event_system.c
source/blender/windowmanager/intern/wm_operators.c
source/blenderplayer/bad_level_call_stubs/stubs.c
September 1, 2016, 16:46 (GMT)
Merge branch 'master' into soc-2016-multiview
August 31, 2016, 18:59 (GMT)
Merge branch 'master' into asset-engine
August 31, 2016, 10:51 (GMT)
Claude: add Pillar 'login' to Blender CLoud.

Reusing again mostly code from NlenderCloud add-on, adapted to asset engine system...
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021