May 24, 2016, 08:42 (GMT) |
Move import settings to a separate struct. |
May 24, 2016, 08:13 (GMT) |
WIP work on setting up object transformations. Still a few issues, might need to setup transform depending on the object's type. |
May 24, 2016, 01:02 (GMT) |
Add python file for layer manager UI, add button for adding layers |
May 24, 2016, 00:53 (GMT) |
Add operator for adding layers |
May 24, 2016, 00:33 (GMT) |
Some initial functions for object layers |
May 24, 2016, 00:22 (GMT) |
Merge branch 'master' into soc-2016-cycles_images |
May 24, 2016, 00:08 (GMT) |
Add object layer tree to scene data |
May 23, 2016, 23:31 (GMT) |
Add "Layer Manager" editor We didn't decide yet if the layer manager is going to be placed in an own editor, in the outliner or anywhere else. For now, I'll use this new editor since it allows me to focus on creating a really rough the layer manager GUI. Later we can merge into an other editor if needed. |
May 23, 2016, 21:39 (GMT) |
Copied PBVH painting from dm->drawFacesSolid to draw_mesh_paint. |
May 23, 2016, 21:24 (GMT) |
disabling ptcache and some other smoke specific functionality to get liquids running in smoke core |
May 23, 2016, 21:04 (GMT) |
Added render layer (only combined pass) |
May 23, 2016, 19:12 (GMT) |
Curves: Improved Bezier curve extrusion This commit incorporates the changes that were suggested in Revision D2017. The code was made clearer (unnecessary negations were removed) and whitespace was fixed. This commit was amended to due to some whitespace being left behind. |
May 23, 2016, 16:58 (GMT) |
add link and unlink button in scripts for python |
May 23, 2016, 16:58 (GMT) |
add two correspondence operators users can specify correspondence in tracking mode placeholder for now, unfinished |
Revision 4795d6b by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap) May 23, 2016, 16:18 (GMT) |
Merge branch 'master' into id-remap |
May 23, 2016, 16:13 (GMT) |
Add initial API and structs for generic layer system This is a generic system that should work pretty well for us. The design might change later, this is kinda for experimenting. Adds files blenkernel/BKE_layer.h and blenkernel/layer.c |
May 23, 2016, 13:15 (GMT) |
Add build option WITH_ADVANCED_LAYERS Useful for debugging and maybe for merging later, so decided to start using it from the beginning. |
May 23, 2016, 13:07 (GMT) |
Generate wrapper functions in LLVM for converting dual types to primitives. Currently Dual2 arguments are structs with the main value and 2 derivatives in x and y. Node functions will generally be implemented using the base types, so the value and derivatives have to be extracted and later combined using the chain rule. |
May 23, 2016, 12:53 (GMT) |
Fix some compiler errors when building without alembic. |
May 23, 2016, 12:25 (GMT) |
Added "Pack islands" option to Unwrap operator, to give artists the possibility to not automatically pack after unwrapping |
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