July 1, 2021, 05:30 (GMT) |
Refactoring of mesh test in a new file: WIP |
July 1, 2021, 05:14 (GMT) |
adaptive_cloth: tests: create separate executable for faster compilation |
July 1, 2021, 04:38 (GMT) |
Merge branch 'master' into temp_bmesh_multires |
July 1, 2021, 04:25 (GMT) |
remove debug printf |
July 1, 2021, 04:13 (GMT) |
* Enable mask/fset extract for dyntopo] * Fix nasty memory corruption bug |
July 1, 2021, 01:36 (GMT) |
USD export: armature writer WIP. Added code for setting SkelAnimation transform time samples from pose channel values. |
July 1, 2021, 00:01 (GMT) |
Vulkan: Clean-up platform build support This polishes up the build support for WITH_VULKAN the find_package calls were moved to the appropriate place in the platform cmake files. For windows the required binaries are copied to the binary folder. Windows support relies on D11678 landing and libraries being added to SVN and will automatically disable WITH_VULKAN when they are not found. |
June 30, 2021, 23:32 (GMT) |
Merge branch 'master' into curve-nodes-modifier |
Revision d8ec228 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) June 30, 2021, 22:02 (GMT) |
GPUMaterial: Fix issue with displacement tree and partial derivatives |
Revision 27adad0 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) June 30, 2021, 21:56 (GMT) |
GPUNodeTree: Fix issue with weight tree inversion and displacement Displacement tree was also being tagged for copy and caused issue. |
Revision c4a3ba6 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) June 30, 2021, 21:55 (GMT) |
EEVEE: Hair: Add back shaded hair support Same implementation as before but it is less intrusive towards the shading Node glsl code. Hair shaders also now supports displacement. |
June 30, 2021, 21:52 (GMT) |
Merge branch 'master' into curve-nodes-modifier |
June 30, 2021, 21:44 (GMT) |
USD export: armature writer WIP. Starting to add support for exporting SkelAnimation prims. |
June 30, 2021, 16:53 (GMT) |
Vulkan: Fix uninitialized ram in VKTexture The ram being uninitialised caused issues in VKTexture's destructor which tests for VK_NULL_HANDLE. The nvidia driver did not enjoy being fed a bogus pointer and crashed. |
June 30, 2021, 16:48 (GMT) |
June 30, 2021, 16:34 (GMT) |
Merge branch 'master' into curve-nodes-modifier |
June 30, 2021, 16:12 (GMT) |
Merge branch 'master' into sculpt-dev |
June 30, 2021, 15:52 (GMT) |
Cycles X: Ground work for work balancing No actual logic implementation yet, just taking gradual steps towards the desired goal. |
June 30, 2021, 15:52 (GMT) |
Cycles X: Make temp CPU-side render buffers creation reusable |
June 30, 2021, 15:50 (GMT) |
Minor Cleanup * Remove printf statements * Use enums |
|