Blender Git Commits

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April 11, 2021, 18:38 (GMT)
* Fixed wireframe drawing in vcol cell drawing mode
* Added UI for editing local brush dyntopo settings.
April 11, 2021, 15:43 (GMT)
Merge branch 'master' into sculpt-dev
April 11, 2021, 15:32 (GMT)
Merge branch 'master' into soc-2020-io-performance
April 11, 2021, 11:30 (GMT)
Merge branch 'master' into temp-gpencil-bezier-stroke-type
April 11, 2021, 11:30 (GMT)
Merge branch 'master' into greasepencil-object
April 11, 2021, 10:21 (GMT)
support optional ownership
April 11, 2021, 10:19 (GMT)
cleanup
April 11, 2021, 10:13 (GMT)
support typed
April 11, 2021, 10:08 (GMT)
cleanup naming
April 11, 2021, 10:07 (GMT)
cleanup naming
April 11, 2021, 10:05 (GMT)
cleanup naming
April 11, 2021, 10:03 (GMT)
improve conversion to typed
April 11, 2021, 09:48 (GMT)
cleanup
April 11, 2021, 09:47 (GMT)
add typed ref utilities
April 11, 2021, 09:26 (GMT)
Merge branch 'master' into virtual-array-attributes
April 11, 2021, 07:32 (GMT)
GPencil: Allow bezier stroke sculpting

A check for the original stroke points was preventing sculpting of
bezier strokes.
April 10, 2021, 21:10 (GMT)
Cycles: Tweaks to the resolution divider

- Base initial resolution divider on a pixel size.

Using hardcoded low resolution provides rather annoying blobby
viewport on first enter of rendered viewport. Set the divider in
this case to 8 of the native pixel sizes. A bit of heuristic, which
seems to give more appealing pixel size, and kind of matches what
is possible to setup as fastest preview with the pixel size setting.

- Fix miscalculation of how long viewport number of samples will take.
Need to properly take number of samples during update into account.
Seems to make Junk Shop more interactive on home PC. Although, it
was already feeling much better than master.

- Always render 4 samples for highest resolution divider.
Before it was clamped to the number of samples. There is an
explanation in the code but the idea is that this is not slower and
does bring extra information during navigation.
April 10, 2021, 20:24 (GMT)
Fix fireflies in barbershop due to self intersection

With the new handling of lights as regular intersections, float precision
could lead to self-intersection, causing the light to be counted many times
over and leading to fireflies.

This could be generalized to work for all primitives instead of just lights,
but that's more involved and could be done later. For now this is a simple
isolated change.
April 10, 2021, 20:23 (GMT)
Cleanup: remove line of code that has been replaced
April 10, 2021, 19:05 (GMT)
Cycles: Suppress adaptive sampling logs when adaptive sampling is not used

This way nobody gets confused why there are some calculations about adaptive
sampling when adaptive sampling is not used.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021