Revision e72b235 by Hans Goudey (geometry-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 23, 2020, 01:55 (GMT) |
Cleanup: Doxygen section formatting Generally doxygen headers are title case and are styled like prose rather than code. |
November 23, 2020, 00:26 (GMT) |
do not update the procedurals before the scene update, only tag used shaders |
November 22, 2020, 22:39 (GMT) |
Merge branch 'master' into cycles_procedural_api |
Revision 8aea0e8 by Hans Goudey (geometry-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 22, 2020, 20:01 (GMT) |
Merge branch 'master' into geometry-nodes |
November 22, 2020, 19:58 (GMT) |
Add an API function to get a property's UI data Now it gets a bit further, but it still crashes because somehow the description is being changed from NULL in between calls to new code. |
November 22, 2020, 19:43 (GMT) |
Cleanup: Remove unecessary code |
November 22, 2020, 18:38 (GMT) |
GPencil: Move functions to protected |
November 22, 2020, 18:35 (GMT) |
GPencil: Move definition to wider scope |
November 22, 2020, 18:19 (GMT) |
GPencil: Remove unused function |
November 22, 2020, 18:19 (GMT) |
GPencil: Reorganize code to avoid duplications Now there is an ancestor class with all shared code between export and import |
November 22, 2020, 17:49 (GMT) |
Merge branch 'master' into refactor-idprop-ui-data |
November 22, 2020, 16:33 (GMT) |
Draw hint instead of file list if repository path is invalid If the repository is not found, draw a nice hint why nothing is shown and how you can address that. This should greatly help understand users how to set up repositories and where the Asset Browser expects to find the assets. {F9355048} |
November 22, 2020, 16:25 (GMT) |
Fix wrong assets displayed if repository is invalid If the repository did not point to a valid .blend, all .blend files in the parent directory were read, and all their assets shown. While this may be a cool side effect, it's not wanted by design and would break when dragging in assets. The followup commit will add a hint text to the Asset Browser UI if the repository is invalid. |
November 22, 2020, 10:40 (GMT) |
Merge branch 'master' into xr-actions-D9124 |
November 22, 2020, 10:35 (GMT) |
XR: Add raycast option to ignore non-selectables Useful when user does not want non-selectable objects to block selectable objects in raycast result. |
November 22, 2020, 09:52 (GMT) |
Keymap I/O: Add "exec" versions of import/export The new "exec" functions are added for the sake of the VR Scene Inspection add-on and do not affect the behavior of the existing keymap I/O functions. keyconfig_export_as_data_exec() enables exporting a specified keymap instead of all user-modified keymaps. The VR add-on uses this to selectively export the "XR Session" add-on keymap. keyconfig_import_as_data_exec() enables adding keymap data to an existing keyconfig instead of creating a new keyconfig. The VR add-on uses this to add the "XR Session" keymap to the add-on keyconfig. |
November 22, 2020, 09:29 (GMT) |
XR: Improve error logs when creating actions Include action set name in case multiple action sets have an action with the same name. |
November 22, 2020, 03:36 (GMT) |
Removed debug output. |
November 22, 2020, 03:07 (GMT) |
UsdPreviewSurface shader network import. Added experimental code to import UsdPreviewSurface shaders as Blender Principled BSDF node networks. |
November 21, 2020, 15:04 (GMT) |
GPencil: Replace NULL with C++ nullptr |
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