Revision 5566818 by Hans Goudey (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup, temp-modifiers-instancing) October 27, 2020, 04:00 (GMT) |
Geometry Nodes: Add initial scattering nodes The first is a "Point Distribute" node, which takes a mesh and outputs a pointcloud, scattering points randomly on the surface based on the input density. The distribution algorithm is extremely basic at this point, and doesn't take into account an attribute weight at each vertex. The second node is a "Point Instance" node, which is mainly a placeholder until the engineering design for how to work with instancing in geometry nodes is decided. For now it just runs the same code that the convert pointcloud to mesh operator uses. |
Revision 9a06c6a by Hans Goudey (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup, temp-modifiers-instancing) October 27, 2020, 03:54 (GMT) |
Geometry Nodes: Add function to create a temporary pointcloud We needed a "nomain" funciton similar to the one we have for meshes in order to add a working pointcloud for the geometry nodes. |
Revision e097116 by Hans Goudey (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup, temp-modifiers-instancing) October 27, 2020, 03:44 (GMT) |
Geometry Nodes: Add utility to position point randomly on 3D triangle |
Revision b844cac by Hans Goudey (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup, temp-modifiers-instancing) October 27, 2020, 03:41 (GMT) |
Geometry Nodes: Add pointcloud support to geometry class This adds another set of the same mesh functions but for pointclouds. There are probably better ways to generalize this functionality, but that may have to be rethought in the future anyway if we want to store multiple of each type. And anyway it's handy to have a specific set of "pointcloud" functions available in the node implementations. |
October 27, 2020, 01:46 (GMT) |
More fixes for dyntopo undo and vertices (face data still isn't implemented). |
October 26, 2020, 22:26 (GMT) |
Merge branch 'master' into cycles_procedural_api |
Revision 046ac5f by Hans Goudey (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup, temp-modifiers-instancing) October 26, 2020, 19:27 (GMT) |
Geometry Nodes: Initial mesh boolean node This uses the code from the rewritten boolean modifier from 2.91 as a node. The implementation is about as minimal as it can get, since for now the use case of this node is mostly to test multiple geometry outputs and inputs. The boolean code requires a BMesh, so the node converts the input meshes to BMesh, so the bmesh is added as a dependency to the nodes module. |
October 26, 2020, 18:56 (GMT) |
Geometry Nodes: Add operation enum to boolean node |
Revision ef4fbba by Jacques Lucke (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup, temp-modifiers-instancing) October 26, 2020, 17:27 (GMT) |
Cleanup: remove unused modifier property |
Revision aa8360d by Jacques Lucke (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup, temp-modifiers-instancing) October 26, 2020, 17:23 (GMT) |
Geometry Nodes: initial test trying to use id properties to initialize group inputs The settings can only be set via Python currently. The matching between properties and group inputs is based on the socket identifier (which is e.g. `Input_5`). Maybe we'll have to use a different matching strategy in the future, will see. |
October 26, 2020, 17:18 (GMT) |
Animation: Change active FCurve in box/circle/lasso select Update the active FCurve when box/circle/lasso-selecting, such that after the operator has finished the active curve is actually the last-operated-on FCurve. The operator already would deactivate the active FCurve. However, it would not re-activate one any more, which caused the active keyframe to become inactive. |
October 26, 2020, 17:17 (GMT) |
Merge branch 'master' into xr-actions-D9124 |
October 26, 2020, 17:05 (GMT) |
Apply formatting |
October 26, 2020, 16:54 (GMT) |
XR: Support operator properties for actions Pointers to op properties are stored in the XR session state as IDProperty* and applied upon op execution. The actual properties themselves are stored as key map items (new "XR" and "XR Session" key maps were added to the blender default key maps). The "XR" key map is intended to store op properties for action sets that are saved in add-on (e.g. the VR Scene Inspection add-on) prefs. The "XR Session" key map is intended to store op properties for scene action sets, with these properties used for the XR session. In this way, scene action sets can configure properties without worrying about overwriting properties for action sets saved in prefs. |
Revision 76c356c by Jacques Lucke (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup, temp-modifiers-instancing) October 26, 2020, 16:53 (GMT) |
Geometry Nodes: store id properties in nodes modifier The properties are not used yet, but can already be accessed with Python using `modifier.settings['setting name']`. The plan is to use id properties to store the parameters that the modifier passes into the geometry node group. |
October 26, 2020, 16:30 (GMT) |
Fix build error when disabling WITH_XR_OPENXR |
October 26, 2020, 15:41 (GMT) |
Merge branch 'geometry-nodes' into geometry-nodes-boolean-node |
October 26, 2020, 14:01 (GMT) |
Ensure custom asset repository names are unique These names are used as identifiers for the UI, we have to ensure their uniqueness. |
October 26, 2020, 13:49 (GMT) |
Fix T81874: Box Select Keyframes doesnt set an active keyframe Set the active keyframe on box/circle/lasso select in the graph editor. For every FCurve that is influenced by the select operator that doesn't have an active keyframe yet, the right-most keyframe is marked as the active Keyframe. Note that what is seen as the active keyframe for the graph editor also depends on the active FCurve, which is not changed by box/circle/lasso select. |
Revision e044910 by Jacques Lucke (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-boolean-node, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup, temp-modifiers-instancing) October 26, 2020, 13:16 (GMT) |
Geometry Nodes: support evaluation with more than one group input Group inputs are not yet exposed in the modifier. For now I just added a simple float setting that will be passed to every float input of the group. Inputs of other types have some default value. |
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