September 15, 2021, 16:55 (GMT) |
Merge branch 'master' into cycles-x |
September 15, 2021, 16:09 (GMT) |
Cleanup: Use iterator rather than recursive functions Also add missing `_` suffix for protected member variable. |
September 15, 2021, 15:16 (GMT) |
Merge branch 'eevee-rewrite' into viewport-compositor |
Revision d3a8256 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) September 15, 2021, 15:15 (GMT) |
EEVEE: Film: Make smooth transition not rely on dtxl->color persistence This is a needed change for the viewport compositor. The compositor needs to draw to `dtxl->color` to have correct overlay / background composition. The solution here is to have a separate buffer that keeps the first sample we blend from. This increases VRAM usage but it is the most elegant option. |
September 15, 2021, 15:05 (GMT) |
WIP - Render set of thumbnails that are "guaranteed" to exist. They are not really guaranteed though, just very likely to exist. Also math is incorrect when handle is extended beyond content, which is not too nice |
September 15, 2021, 14:36 (GMT) |
Merge branch 'master' into temp-field-visualization |
September 15, 2021, 14:30 (GMT) |
cleanup |
September 15, 2021, 14:18 (GMT) |
Merge branch 'master' into temp-field-visualization |
September 15, 2021, 13:46 (GMT) |
Bring back pre 2.8 scrolling acceleration Up until the 2.79 release, we'd use our own acceleration method for scrolling on macOS. Since then we rely on macOS to do this for us, but turns out it does a worse job, at least for our needs. This is an experiment to bring the old behavior back. |
September 15, 2021, 13:34 (GMT) |
Merge branch 'master' into greasepencil-object |
September 15, 2021, 13:20 (GMT) |
Merge branch 'master' into asset-greasepencil |
September 15, 2021, 12:33 (GMT) |
cleanup |
September 15, 2021, 11:54 (GMT) |
cleanup |
September 15, 2021, 11:51 (GMT) |
cleanup and fix |
September 15, 2021, 11:51 (GMT) |
Viewport Compositor: Initial commit This introduce a new compositor engine. It applies the compositor nodetree onto the render result in the viewport using GLSL shader. For now it only very few nodes are supported and only the combined pass is passed to the evaluation pass. This reuse almost the same pipeline as `GPUMaterial`. |
September 15, 2021, 11:37 (GMT) |
update remaining node |
September 15, 2021, 11:19 (GMT) |
cleanup |
September 15, 2021, 10:43 (GMT) |
separate declaration from buildrs |
September 15, 2021, 09:50 (GMT) |
Sculpt dyntopo: Fix a few issues from last commit * Fixed crashing on entering sculpt mode * Fixed transitioning between sculpt and another undo system type sometimes corrupting stack. |
September 15, 2021, 09:45 (GMT) |
continue |
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Master Commits
MiikaHweb | 2003-2021