February 15, 2020, 21:25 (GMT) |
Smoke: put density/color in separate textrues, fixes for workbench shader This is more in line with standard grids and means we don't have to make as many special exceptions in the shading code. The workbench shader was also changed to fix bugs where squared density was used, and the smoke color would affect the density. |
February 15, 2020, 20:42 (GMT) |
Volumes: better integration into workbench drawing * Respect workbench object/material/single/random color * Add viewport display panel, with density scale setting * Memory usage: half float and only needed channels for OpenGL textures * Various bugfixes |
February 15, 2020, 20:40 (GMT) |
Merge branch 'master' into new-object-types |
February 15, 2020, 18:18 (GMT) |
GPencil: Add new Blend parameter to Glow effect Still pending the implementation. This commit only adds the parameter in the UI. |
February 15, 2020, 18:02 (GMT) |
GPencil: New Glow rotation parameter Similar to Blur rotate parameter. |
Revision 4d74116 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 15, 2020, 16:55 (GMT) |
initial MultiFunctionID |
Revision bd42f7c by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 15, 2020, 16:52 (GMT) |
remove operation hash of functions, a more reliable system is necessary |
February 15, 2020, 15:22 (GMT) |
GPencil: Cleanup function using SWAP macro |
February 15, 2020, 15:15 (GMT) |
GPencil: Set collision box aligned to axis If the box was not aligned, the detection fails. |
February 15, 2020, 14:41 (GMT) |
GPencil: Add RNA properties for stroke bound box |
February 15, 2020, 12:54 (GMT) |
GPencil: Cleanup unused code |
February 15, 2020, 12:41 (GMT) |
GPencil: Remove old parameters from presets templates |
February 15, 2020, 12:29 (GMT) |
GPencil: Cleanup formating issue |
February 15, 2020, 09:19 (GMT) |
GPencil: Remove unused define |
February 15, 2020, 09:17 (GMT) |
Merge branch 'master' into greasepencil-object Conflicts: source/blender/draw/engines/gpencil/gpencil_engine.h source/blender/draw/engines/overlay/overlay_extra.c |
February 15, 2020, 09:13 (GMT) |
GPencil: Disable VFXs in Solid mode The VFX must be visible in Material or Render shading mode only. |
February 15, 2020, 02:24 (GMT) |
Support inputting custom base pose location and Z-Axis rotation |
February 14, 2020, 23:57 (GMT) |
Refactor reference pose setup, always sync with actual camera pose |
February 14, 2020, 22:24 (GMT) |
Only use Z-axis rotation for base pose (grid aligned) |
February 14, 2020, 20:35 (GMT) |
GPencil: Change default z-depth offset to 0.150 |
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Master Commits
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