Revision a741897 by Joseph Eagar February 17, 2020, 08:33 (GMT) |
merge |
Revision aba8be7 by Joseph Eagar February 17, 2020, 08:33 (GMT) |
merge |
Revision 94673c6 by Joseph Eagar February 17, 2020, 08:33 (GMT) |
* Add support for 16-bit textures to python gpu api |
February 17, 2020, 08:11 (GMT) |
Merge branch 'master' into greasepencil-object |
February 16, 2020, 19:09 (GMT) |
Merge branch 'master' into greasepencil-object |
February 16, 2020, 19:08 (GMT) |
GPencil: Make rotation angle allows negative values Use only positive values only rotate in one direction |
February 16, 2020, 19:07 (GMT) |
GPencil: More changes to add Blend modes to Glow Still not working. |
February 16, 2020, 18:38 (GMT) |
Fix volume object showing voxels in wireframe mode |
February 16, 2020, 18:27 (GMT) |
Volumes: add wireframe display using OpenVDB tree nodes With display option for none / bounds / coarse / fine wireframe. This is particularly useful in heavy scenes, where you might not want to load any voxel data for the viewport. |
February 16, 2020, 18:26 (GMT) |
Support forcing continuous gizmo redraws |
February 16, 2020, 18:12 (GMT) |
Volumes: more fiddling with transforms in Eevee and workbench Still not quite right, but needed for wireframes to work. |
February 16, 2020, 12:05 (GMT) |
GPencil: Disable Glow Blend mode when Glow Under mode is set |
Revision fad8e47 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 16, 2020, 11:45 (GMT) |
remove UNUSED_FUNCTION_NDEBUG macro again |
Revision b80585b by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 16, 2020, 11:41 (GMT) |
remove unused code |
Revision ecc78d2 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 16, 2020, 11:39 (GMT) |
bring back more correct duplicate removal |
February 16, 2020, 11:22 (GMT) |
GPencil: Remove Mask invert icons |
February 16, 2020, 10:29 (GMT) |
Volumes: improve openvdb grid access API, split off render utilities |
February 15, 2020, 23:20 (GMT) |
Fix Eevee volume tests failures due to wrong transforms |
February 15, 2020, 23:18 (GMT) |
Volume: support arbitray number of grids for Eevee shaders |
February 15, 2020, 21:25 (GMT) |
Volumes: use VDB transform matrix for Eevee Still only from the first grid, not multiple transforms. |
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Master Commits
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