Blender Git Commits

Blender Git commits from all branches.

Page: 996 / 2888

January 13, 2020, 17:10 (GMT)
Merge branch 'greasepencil-object' into greasepencil-refactor
January 13, 2020, 17:09 (GMT)
Merge branch 'master' into greasepencil-object
January 13, 2020, 15:52 (GMT)
Merge branch 'undo-experiments' into undo-experiments-idnames
January 13, 2020, 15:51 (GMT)
Merge branch 'master' into undo-experiments
January 13, 2020, 15:45 (GMT)
Use correct add-on branch for 'make update'
January 13, 2020, 10:46 (GMT)
Merge branch 'greasepencil-object' into greasepencil-refactor
January 13, 2020, 10:45 (GMT)
Merge branch 'master' into greasepencil-object
January 13, 2020, 09:20 (GMT)
More changes to make eval

January 12, 2020, 12:08 (GMT)
Minimum process working but very slow
January 12, 2020, 12:08 (GMT)
GPencil: Test to move cache to datablock

This move the cache and assign orig pointers to Stroke and Points
January 12, 2020, 09:04 (GMT)
GPencil: Fix missing Vertex Top options in texture material

January 12, 2020, 08:57 (GMT)
Merge branch 'greasepencil-object' into greasepencil-refactor
January 12, 2020, 08:56 (GMT)
Merge branch 'master' into greasepencil-object
January 11, 2020, 23:40 (GMT)
GPencil: Refactor: Remove per layer random color jitter in wireframe

This is barely noticeable and makes it more confusing than anything in the
code. It's also faster and follow solid mode more closely.
January 11, 2020, 19:28 (GMT)
GPencil: Refactor: Fix gradient behavior in texture color mode
January 11, 2020, 19:27 (GMT)
GPencil: Refactor: Make Texture UV transform behave like normal 3D ones

Meaning we apply location then rotation then scale. This makes positioning
using the parameters easier.

Also since the gradients now use the same UV space, we can reuse the same
properties for the transform.
January 11, 2020, 18:37 (GMT)
GPencil: Fix vertex color draw tool color blending

This removes the darkened color artifacts due to incorect alpha blending.
January 11, 2020, 18:36 (GMT)
GPencil: Refactor: Add fill vertex color suppport

This is a waste of GPU memory tho. It is duplicated for each gp points.

A better approach would be to store a per stroke data that we could fetch
using a stroke id.
January 11, 2020, 16:19 (GMT)
GPencil: Rename mix_color to vert_color

Also renamed mix_color_fill to vert_color_fill
January 11, 2020, 16:15 (GMT)
cleanup dead node elimination
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021