Revision 7c22917 by Harley Acheson June 17, 2019, 17:23 (GMT) |
UI_GetThemeColorShadeAlpha4fv not clamping alpha channel Fixing small error in UI_GetThemeColorShadeAlpha4fv() clamping blue channel twice instead of alpha Differential Revision: https://developer.blender.org/D5048 Reviewed by Brecht Van Lommel |
June 17, 2019, 16:55 (GMT) |
Fix missing keyframe type operation in dopesheet and timeline context menu Differential Revision: https://developer.blender.org/D5055 |
June 17, 2019, 16:53 (GMT) |
Fix T53581: remesh modifier artifacts in sharp mode Replace relative threshold for pseudo inverse in sharp remeshing modifier with 0.1 as proposed in the original paper. Also change pseudo-inverse implementation that works with dynamic heap-allocated matrix to static 3x3 version, for performance Differential Revision: https://developer.blender.org/D5078 |
Revision 538f2ae by Sergey Sharybin June 17, 2019, 15:52 (GMT) |
Fix AV-sync sometimes putting scene one frame back |
Revision f827811 by Bastien Montagne June 17, 2019, 14:38 (GMT) |
Fix T65886: Crash when deleting a scene when "New Main Window" is open. When we delete a scene, we need to update to new scene pointer all main widows that might be using it, not only the active one from the context... |
Revision 495aff7 by Sergey Sharybin June 17, 2019, 14:35 (GMT) |
Fix frame jump with AV-sync enabled It was possible to have animation player step happening after manual jump prior to the dependency graph evaluation. Now we forbid changing scene frame if it was manually requested to be changed. |
Revision c838487 by Sebastian Parborg June 17, 2019, 14:35 (GMT) |
Fix T59915: Skin modifier produces inverted normals on end-cap faces when vertically aligned edge is assigned root Sometimes when the end caps pointed strait up (z axis) their faces would become inverted. It seems like the code tried to rely on a certain vertex order to always happen. However this edge case did manage to produce an order that would produce inverted cap faces. So now I introduce a normal check instead so we can be certain that the face will have the normal direction we want. Reviewed By: Jacques Lucke Differential Revision: https://developer.blender.org/D4138 |
Revision 80fb263 by Clément Foucault June 17, 2019, 14:13 (GMT) |
DRW: Make stencil state clearer and distinct Write and test states are now separate and need to be explicit. Also add asserts when trying to write without test enabled. |
Revision 6ae2de0 by Antonio Vazquez June 17, 2019, 14:12 (GMT) |
Cleanup: Fix typo error |
Revision e0b8dcc by Bastien Montagne June 17, 2019, 14:10 (GMT) |
Fix T65674: Rigid bodies in duplicated collections are not automatically added to Rigid Body World. As title says, we need to add back new copies of objects that are RB items to the RBW collections... |
Revision b46c213 by Antonio Vazquez June 17, 2019, 14:10 (GMT) |
Fix T62384: Grease pencil blank material slot Now, when you add an slot and then draw, the automatic created material will use the empty slot, instead to add a new slot and leave a empty one. This fix only works if you add only an empty slot. We could remove any empty slot in the middle, but as this has no impact in the drawing or file, it does not worth the CPU time to review every time the material list. Anyway, the user can press delete button to remove any empty slot. If we see this is a big problem in the future, we can reopen the bug and add this cleaning function. |
Revision 3b8a14a by Philipp Oeser June 17, 2019, 14:09 (GMT) |
Fix T65878: "Bpy.ops.object.camera_add" doesn't take the rotation argument into account - if a rotation is given, always take it into account [which means setting alignment to ALIGN_WORLD prior] - caused by recent rB06fe2a5e0c5d Reviewers: brecht Maniphest Tasks: T65878 Differential Revision: https://developer.blender.org/D5085 |
Revision e52d789 by Sergey Sharybin June 17, 2019, 13:23 (GMT) |
Fix crash in sequencer after recent audio changes |
Revision f158963 by Brecht Van Lommel June 17, 2019, 13:19 (GMT) |
Fix T65737: context menu should not have Show Header for topbar |
Revision 6b63765 by Sergey Sharybin June 17, 2019, 13:13 (GMT) |
Fix compilation error after recent changes |
Revision 729bd7d by Sergey Sharybin June 17, 2019, 13:12 (GMT) |
Fix T65693: Crash removing higher on special multires objects |
Revision 7f5c683 by Brecht Van Lommel June 17, 2019, 12:30 (GMT) |
Fix T63706: crash in files with custom node trees that contain builtin nodes Don't make assumptions about which nodes exist in which node trees when loading. |
Revision b84085e by Brecht Van Lommel June 17, 2019, 12:30 (GMT) |
Fix T63145: nested instancers not respecting Display Instancer setting |
Revision e03b717 by Germano Cavalcante June 17, 2019, 12:16 (GMT) |
Fix T65620: Sculpting brush size jumping. The PBVHs raycast function calls `isect_ray_tri_epsilon_v3` with epsilon `0.1` which is inaccurate and may result in the problem presented in T65620. The solution is to use `isect_ray_tri_watertight_v3` instead `isect_ray_tri_epsilon_v3`. This can positively affect other areas as well. Reviewers: brecht, campbellbarton Differential Revision: https://developer.blender.org/D5083 |
Revision 5e7e49e by Sergey Sharybin June 17, 2019, 12:09 (GMT) |
Fix T65662: Drivers on custom properties doesn't properly update Happens if custom property is on object data data-block, which doesn't have translation or geometry components. Not for lights and cameras at least. |
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