April 25, 2019, 16:19 (GMT) |
UI: hide redundant menu separators automatically Differential Revision: https://developer.blender.org/D4682 |
Revision 905f2d8 by Clément Foucault April 25, 2019, 15:27 (GMT) |
DRW: Use culling when selecting The culing still seems to be off but at least it is enabled now. |
Revision 21aa4d7 by Clément Foucault April 25, 2019, 15:27 (GMT) |
DRW: Cleanup: use iter_flag const for readability |
Revision c04dcde by Antonio Vazquez April 25, 2019, 15:11 (GMT) |
Fix T63846: In Orthographic View, unconfirmed Grease Pencil strokes do not appear in front of Reference Images In orthographic, the z-depth was wrong. |
Revision dedd333 by Jacques Lucke April 25, 2019, 14:31 (GMT) |
Cleanup: remove verbose debug print |
April 25, 2019, 14:07 (GMT) |
Tracking Pie Menus for Blender 2.8 This patch adds 4 pie menus to space_clip.py, as discussed in T57912. Differential Revision: https://developer.blender.org/D4284 |
Revision 7c6c5b4 by Jacques Lucke April 25, 2019, 13:23 (GMT) |
Sequencer: use Alpha Over blend mode by default Reviewers: ISS, brecht Differential Revision: https://developer.blender.org/D4737 |
Revision 2947888 by William Reynish April 25, 2019, 13:08 (GMT) |
Industry Compat Keymap: Support box select for more tools with gizmos -Extrude Region -Spin & Spin Duplicates -Shear Again, MMB is used here to execute the tool outside the gizmo perpendicular to the view |
Revision b77c10b by Brecht Van Lommel April 25, 2019, 12:31 (GMT) |
Merge branch 'blender2.7' |
April 25, 2019, 12:29 (GMT) |
Fix T63494: linked scenes missing from sequencer Add > Scene menu Differential Revision: https://developer.blender.org/D4674 |
April 25, 2019, 12:29 (GMT) |
Fix inconsistent collection/object hide icon brightness in outliner Differential Revision: https://developer.blender.org/D4679 |
April 25, 2019, 12:29 (GMT) |
GHOST: remove OpenGL depth buffer, remove code for other unused buffers Viewport drawing has moved to offscreen buffers, and we no longer need to have depth, stencil, aa samples, sRGB buffers as part of the window. So all that code is removed now. The depth buffer was the only one still being allocated, its removal save a bit of memory. Code by Germano and Brecht. Differential Revision: https://developer.blender.org/D4708 |
April 25, 2019, 12:29 (GMT) |
Fix T63344: broken topology after sculpting with clay strips brush Differential Revision: https://developer.blender.org/D4710 |
Revision deb9d03 by Brecht Van Lommel April 25, 2019, 12:29 (GMT) |
Fix T63859: outdated info editor description Contributed by EitanSomething. Differential Revision: https://developer.blender.org/D4735 |
Revision 92f5e52 by William Reynish April 25, 2019, 12:12 (GMT) |
Industry Compat Keymap: Support box selecting while the transform tools are active Similar to many apps: - Use left click and drag to box select - Hold modifiers like Ctrl and Shift to remove or expand selections - Use MMB-drag to use the tool outside of the gizmo area In the future it would be nice if the transform tools would have this increased flexibility built-in so you could configure it more easily, but this setup seems to at least make it do the most commonly useful thing by default. |
April 25, 2019, 12:05 (GMT) |
Fix for Cycles UV adaptive subdivision after float2 changes. Differential Revision: https://developer.blender.org/D4717 |
Revision 7e18aa4 by Brecht Van Lommel April 25, 2019, 10:13 (GMT) |
Fix T63524: crash selecting an object in texture coordinate node Using mat4 in a uniform buffer object was not properly supported. |
Revision 38a0896 by Jeroen Bakker April 25, 2019, 09:25 (GMT) |
Overlay: Mesh Analysis Enabling the drawing of the mesh analysis overlay. Currently the settings are part of the scene toolsettings. What makes sense, for 3d printing, but does not fit well with the per viewport blender 2.80 overlays. Reviewers: brecht, fclem Differential Revision: https://developer.blender.org/D4707 |
Revision 486d935 by Jacques Lucke April 25, 2019, 09:03 (GMT) |
Fix opening files from splash screen |
Revision 6d09fa3 by Jeroen Bakker April 25, 2019, 06:02 (GMT) |
DynamicPaint: Remove Previews Modifier previews should be implemented by a more generic system. The current system is already a hack and needed a lot of work to get it working again in 2.80 and even so that would be replaced by another system in the near future. For Vertex Colors we have a work around in place by using Workbench Vertex Colors. For Vertex Weights we loose the previewing. Not sure targetting weight is working (even for 279). Reviewed By: brecht Maniphest Tasks: T63857 Differential Revision: https://developer.blender.org/D4734 |
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