Revision eb9521a by Sergey Sharybin September 30, 2016, 09:05 (GMT) |
Depsgraph: Report proper error when modifier fails to create relation link |
Revision 5845d52 by Sergey Sharybin September 30, 2016, 08:36 (GMT) |
CUEW: Use latest upstream version Fixes typo in README :) Thanks to @jesterKing! |
Revision 85d543b by Bastien Montagne September 30, 2016, 08:14 (GMT) |
Fix T49489: Pose marker in camera action + marker bound to camera -> crash. 'camera' Object pointer of TimeMarkers is a 'temp' hack since Durian project... Would need to be either made definitive now, or removed/reworked/whatever. But since we intend to use that object pointer for other needs, and current code could lead to crashing .blend files, for now let's fix that mess (was missing some bits in read code, and also totally ignored in libquery code). Should be safe for 2.78a. |
September 30, 2016, 05:41 (GMT) |
UPBGE: Fix crash when calling shade_light texture when mtex has no tex. |
Revision 42ed1f0 by Julian Eisel September 29, 2016, 23:18 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/blenloader/intern/writefile.c |
Revision 47bba7e by Mike Erwin September 29, 2016, 19:23 (GMT) |
OpenGL: draw nurbs control verts with new imm mode patch P397 by @lichtwert + minor const by @merwin Notes from drawvertsN function: this used to be called twice (once for selected/active, once for unselected -- guess: to avoid state switches[color]?) this used to be called in a loop, too (subcurves), moved the loop here to avoid multiple init stuff Part of T49043 |
Revision 35bd833 by Julian Eisel September 29, 2016, 19:15 (GMT) |
Cleanup: Style |
Revision bbf3298 by Mike Erwin September 29, 2016, 18:47 (GMT) |
OpenGL: draw speaker with new immediate mode patch P388 by @lichtwerk, I tweaked a few things. Since speaker theme color is opaque we leave blend mode alone. Part of T49043 |
Revision 80837d0 by Sergey Sharybin September 29, 2016, 14:00 (GMT) |
Cycles: Support earlier tile rendering termination on cancel It will discard the whole tile, but it's still kind of more friendly than fully locked interface (sort of) for until tile is fully sampled. Sorry if it causes PITA to merge for the opencl split work, but this issue bothering a lot when collecting benchmarks. |
Revision 333366d by Sergey Sharybin September 29, 2016, 13:48 (GMT) |
Cycles: Fix typo in shader cancel routines |
Revision 57a2015 by Sergey Sharybin September 29, 2016, 13:00 (GMT) |
Adopt referenced scene in the context when evaluating sequences within a Scene Strip This change makes it so that when the sequences within a Scene strip are evaluated, they use the Scene that they come from as the context as opposed the Scene that the Scene strip is in. This is necessary, for example, in the case of the MulticamSelector where it needs to reference strips in the original Scene as opposed to the Scene where the Scene strip is located. Patch by @Matt (HyperSphere), thanks! |
Revision 31ebbe4 by Sergey Sharybin September 29, 2016, 08:20 (GMT) |
Cycles: Improve OpenCL line information handling Previously it was falling back to just a path after #include statement was finished. Now we fall back to a proper current file name after dealing with the preprocessor statement. |
Revision 94c9193 by Sergey Sharybin September 29, 2016, 08:11 (GMT) |
Cycles: Cleanup file headers Some of the files were wrongly attributing code to some other organizations and in few places proper attribution was missing. This is mainly either a copy-paste error (when new file was created from an existing one and header wasn't updated) or due to some refactor which split non-original-BF code with purely BF code. Should solve some confusion around. |
Revision 8deddba by Sergey Sharybin September 29, 2016, 08:05 (GMT) |
Update source tgz builder script Was broken since splitting BKE_blender_version from BKE_blender. |
Revision 78c380d by Ray molenkamp September 29, 2016, 01:57 (GMT) |
[MSVC] make.bat updates. - The build folder name used to be depended on the order of the parameters, this is now normalized to "build_windows_[Release/Full/Lite/Headless/Cycles/Bpy]_[x86/x64]_vc[12/14]_[Release/Debug]" regardless of the order of the parameters. -Use CUDA8 for all kernels when building the release convenience target with visual studio 2015 |
Revision f1de438 by Ray molenkamp September 28, 2016, 23:27 (GMT) |
Revert "[Windows/MSVC] Blosc doesn't require debug libraries." turns out it's a C++ lib now-days and it *DOES* require debug libs. This reverts commit bde5eb8b6303d8d92b7c41d4a3f041bbb73c162d. |
Revision 26d7d99 by Ray molenkamp September 28, 2016, 23:22 (GMT) |
Fix Windows mouse wheel scroll speed In Windows, event dispatching code is throwing out the wheel scroll count value. Despite of how many fast you move the wheel, it only make one-notch scroll event. This patch convert wheel event to multiple 1-notch wheel events. This also correct the handling of smooth scroll mouse wheel (which can report smaller than 1-notch wheel movement) by accumulating the small wheel delta values. Reviewers: djnz, shadowrom, elubie, #platform:_windows, sergey, juicyfruit, brecht Reviewed By: shadowrom, elubie, #platform:_windows, brecht Subscribers: dingto, elubie, brachi, brecht Differential Revision: https://developer.blender.org/D143 |
Revision 9bac74c by Dalai Felinto September 28, 2016, 19:11 (GMT) |
Complement fixup for 4a1feaa5558ed603 (texture shaders) We now multiply the alpha by the image alpha (as per severin suggestion). That still doesn't solve the main question of user preference drawing black. |
Revision 4c7ff8f by Dalai Felinto September 28, 2016, 18:48 (GMT) |
Fix animation transition in region overlay not working since 4a1feaa5 We still have stills with the User Preference window, though. |
Revision 344a669 by Bastien Montagne September 28, 2016, 18:05 (GMT) |
Fix T49478: triangulate of face hangs Blender. Another case of float imprecision leading to endless loop. INcreasing a bit 'noise threashold' seems to work OK. Not a regression, but might be nice to have in 2.78a. |
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