Blender Git Commits

Blender Git "master" branch commits.

Page: 2275 / 5574

September 30, 2016, 09:05 (GMT)
Depsgraph: Report proper error when modifier fails to create relation link
September 30, 2016, 08:36 (GMT)
CUEW: Use latest upstream version

Fixes typo in README :)

Thanks to @jesterKing!
September 30, 2016, 08:14 (GMT)
Fix T49489: Pose marker in camera action + marker bound to camera -> crash.

'camera' Object pointer of TimeMarkers is a 'temp' hack since Durian project...
Would need to be either made definitive now, or removed/reworked/whatever.

But since we intend to use that object pointer for other needs, and current code
could lead to crashing .blend files, for now let's fix that mess (was missing
some bits in read code, and also totally ignored in libquery code).

Should be safe for 2.78a.
September 30, 2016, 05:41 (GMT)
UPBGE: Fix crash when calling shade_light texture when mtex has no tex.
Revision 42ed1f0 by Julian Eisel
September 29, 2016, 23:18 (GMT)
Merge branch 'master' into blender2.8

Conflicts:
source/blender/blenloader/intern/writefile.c
Revision 47bba7e by Mike Erwin
September 29, 2016, 19:23 (GMT)
OpenGL: draw nurbs control verts with new imm mode

patch P397 by @lichtwert + minor const by @merwin

Notes from drawvertsN function:
this used to be called twice (once for selected/active, once for unselected -- guess: to avoid state switches[color]?)
this used to be called in a loop, too (subcurves), moved the loop here to avoid multiple init stuff

Part of T49043
Revision 35bd833 by Julian Eisel
September 29, 2016, 19:15 (GMT)
Cleanup: Style
Revision bbf3298 by Mike Erwin
September 29, 2016, 18:47 (GMT)
OpenGL: draw speaker with new immediate mode

patch P388 by @lichtwerk, I tweaked a few things.

Since speaker theme color is opaque we leave blend mode alone.

Part of T49043
September 29, 2016, 14:00 (GMT)
Cycles: Support earlier tile rendering termination on cancel

It will discard the whole tile, but it's still kind of more friendly than
fully locked interface (sort of) for until tile is fully sampled.

Sorry if it causes PITA to merge for the opencl split work, but this issue
bothering a lot when collecting benchmarks.
September 29, 2016, 13:48 (GMT)
Cycles: Fix typo in shader cancel routines
September 29, 2016, 13:00 (GMT)
Adopt referenced scene in the context when evaluating sequences within a Scene Strip

This change makes it so that when the sequences within a Scene strip are
evaluated, they use the Scene that they come from as the context as opposed
the Scene that the Scene strip is in. This is necessary, for example, in the
case of the MulticamSelector where it needs to reference strips in the original
Scene as opposed to the Scene where the Scene strip is located.

Patch by @Matt (HyperSphere), thanks!
September 29, 2016, 08:20 (GMT)
Cycles: Improve OpenCL line information handling

Previously it was falling back to just a path after #include
statement was finished. Now we fall back to a proper current
file name after dealing with the preprocessor statement.
September 29, 2016, 08:11 (GMT)
Cycles: Cleanup file headers

Some of the files were wrongly attributing code to some other
organizations and in few places proper attribution was missing.

This is mainly either a copy-paste error (when new file was
created from an existing one and header wasn't updated) or due
to some refactor which split non-original-BF code with purely
BF code.

Should solve some confusion around.
September 29, 2016, 08:05 (GMT)
Update source tgz builder script

Was broken since splitting BKE_blender_version from BKE_blender.
September 29, 2016, 01:57 (GMT)
[MSVC] make.bat updates.

- The build folder name used to be depended on the order of the parameters, this is now normalized to
"build_windows_[Release/Full/Lite/Headless/Cycles/Bpy]_[x86/x64]_vc[12/14]_[Release/Debug]" regardless of the order of the parameters.

-Use CUDA8 for all kernels when building the release convenience target with visual studio 2015
September 28, 2016, 23:27 (GMT)
Revert "[Windows/MSVC] Blosc doesn't require debug libraries."

turns out it's a C++ lib now-days and it *DOES* require debug libs.

This reverts commit bde5eb8b6303d8d92b7c41d4a3f041bbb73c162d.
September 28, 2016, 23:22 (GMT)
Fix Windows mouse wheel scroll speed

In Windows, event dispatching code is throwing out the wheel scroll count value.
Despite of how many fast you move the wheel, it only make one-notch scroll event.

This patch convert wheel event to multiple 1-notch wheel events.

This also correct the handling of smooth scroll mouse wheel (which can report smaller than 1-notch wheel movement) by accumulating the small wheel delta values.

Reviewers: djnz, shadowrom, elubie, #platform:_windows, sergey, juicyfruit, brecht

Reviewed By: shadowrom, elubie, #platform:_windows, brecht

Subscribers: dingto, elubie, brachi, brecht

Differential Revision: https://developer.blender.org/D143
September 28, 2016, 19:11 (GMT)
Complement fixup for 4a1feaa5558ed603 (texture shaders)

We now multiply the alpha by the image alpha (as per severin
suggestion).
That still doesn't solve the main question of user preference drawing
black.
September 28, 2016, 18:48 (GMT)
Fix animation transition in region overlay not working since 4a1feaa5

We still have stills with the User Preference window, though.
September 28, 2016, 18:05 (GMT)
Fix T49478: triangulate of face hangs Blender.

Another case of float imprecision leading to endless loop. INcreasing a bit 'noise threashold' seems to work OK.

Not a regression, but might be nice to have in 2.78a.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021