Revision 475b43a by Brecht Van Lommel August 31, 2016, 18:13 (GMT) |
Fix T49175: GLSL material crash with environment maps. |
Revision bfd8da7 by Bastien Montagne August 31, 2016, 14:48 (GMT) |
Fix T49210: Issue with User Count on Images in some shader nodetrees when rendering previews Our usercount handling was really... infuriating :| Here, localization (i.e. 'shalow' copy that should not touch to usercounts) was incrementing usercounts of the sole Textures IDs of lamps and worlds (on the weak and fallacious pretext that related BKE_free... functions would decrement those counts)... Seriously... So now, localize funcs do not increment any usercount anymore (since matching BKE_free... ones do not decrement any either), and we do not call anymore that stupid unlink when freeing temp localized copies of lamps/materials at end of preview generation. Note that we probably still have a lot to do to cleanup that copy/localize code, pretty sure we can dedpulicate a lot more. |
Revision 8fb9f2d by Ray molenkamp August 31, 2016, 12:26 (GMT) |
[Windows] Add support for code signing the final binaries. The option is controlled with the WITH_WINDOWS_CODESIGN option and needs: - Signtool must be found on the system, the standard windows sdk folders will be searched for it. - The path to the pfx file (WINDOWS_CODESIGN_PFX) - The password for the pfx , this can either be set by the WINDOWS_CODESIGN_PFX_PASSWORD variable but given that ends up in CMakeCache.txt (which might be undesirable) there is a backup option of setting the PFXPASSWORD environment variable on the system. Reviewers: sergey, juicyfruit Reviewed By: juicyfruit Tags: #bf_blender, #platform:_windows Differential Revision: https://developer.blender.org/D2182 |
Revision b06a703 by Mai Lavelle August 31, 2016, 00:50 (GMT) |
Cycles: don't crash if OSLRenderServices::osl_ts is unset |
August 30, 2016, 20:08 (GMT) |
Correct render pass identifier usage in toolitps |
Revision c5a66b7 by Bastien Montagne August 30, 2016, 19:09 (GMT) |
Fix stupid mistake in previous commit 'cleanup' part. Thanks to sergey for spotting it. |
Revision a0cdebd by Bastien Montagne August 30, 2016, 18:38 (GMT) |
Fix bad usercount handling of materials in BKE_mesh_new_from_object(). Curves and meshes (when no modifier application required) would increase their material usercount twice. Not sure how/why it worked in previous code, but with new, stricter ID handling we need more careful check of ID 'ownership' handling. Reported by Sergey over IRC, thanks. |
Revision 7aedd0e by Mai Lavelle August 30, 2016, 16:24 (GMT) |
Cycles: Fix calculation of normals for subdivision meshes Not sure what happened here. Will have only effected Cycles standalone with linear subdivision in use. |
Revision 959b06b by Alexander Romanov August 30, 2016, 14:15 (GMT) |
Fix type mismatch causing the buffer overflow in D810 |
Revision 43dcfcb by Sergey Sharybin August 30, 2016, 10:12 (GMT) |
Fix T49201: Mesh with OpenSubdiv subsurf and a texture disappears in Material viewport mode |
Revision c376878 by Alexander Gavrilov August 30, 2016, 09:48 (GMT) |
Fix T49187: inconsistent Normal Map node output for backfacing polygons. There basically are two issues here: in smooth mode (and all non-tangent normal map types) it doesn't invert the normal for backfacing polys; on the other hand for flat shaded tangent type it is inverted too soon. This fix does a brute force correction by checking the backfacing flag. Reviewers: #cycles, brecht Reviewed By: #cycles, brecht Differential Revision: https://developer.blender.org/D2181 |
Revision 3a0c0c1 by Alexander Gavrilov August 30, 2016, 09:32 (GMT) |
Fix node editor to display node group names in the bottom left corner. Currently it pointlessly repeats the material name there, separated by slashes. That obviously should display the nested group path instead. |
Revision 47b87e1 by Bastien Montagne August 30, 2016, 08:43 (GMT) |
Usual i18n/UI messages fixes... |
Revision de64f66 by Bastien Montagne August 30, 2016, 08:43 (GMT) |
Fix T49158: Take II, some more untranslated UI messages... |
Revision 062cf99 by Sergey Sharybin August 30, 2016, 08:29 (GMT) |
Cleanup: Indentation |
Revision 5f14bc1 by Antonio Vazquez August 29, 2016, 20:17 (GMT) |
GPencil: Fix segment fault when undo When undo in UV/Image editor and press ESC key, there was segment fault in Toolsettings because the reference was missing. Now the toolsetting is loaded from context and not from local operator data. |
Revision fa092da by Antonio Vazquez August 29, 2016, 19:57 (GMT) |
GPencil: Replace strcpy by BLI_strncpy |
Revision 5c04b4f by Ray molenkamp August 29, 2016, 19:33 (GMT) |
Fix T49196 |
Revision 2090ed1 by Bastien Montagne August 29, 2016, 14:42 (GMT) |
Cleanup/refactor spacefile's 'check dir' code. Was kinda split in two different places (one allowed to modify given path to always get a valid one, the other only checking for validity of given path), not nice - and broken in asset branch case. So rather extended a bit FileList->checkdirf to handle both cases (modifying and non-modifying path). |
Revision 8f215d9 by Howard Trickey August 29, 2016, 12:51 (GMT) |
Fix for Bevel segments bug T49183; but doesn't fix whole report yet. |
|
|
|


Master Commits
MiikaHweb | 2003-2021