Revision c7fee64 by Campbell Barton June 5, 2021, 07:05 (GMT) |
Cleanup: use ternary operator for icon argument |
Revision ca3891e by Campbell Barton June 5, 2021, 05:06 (GMT) |
Fix T88828: View/Navigation(Walk/Fly) disappeared from keymap This was unintentionally removed in f92f5d1ac62c66ceb7a6ac1ff69084fbd5e3614a. |
Revision a5114bf by Campbell Barton June 5, 2021, 05:06 (GMT) |
Cleanup: indentation |
Revision 022f8b5 by Campbell Barton June 5, 2021, 05:03 (GMT) |
Cleanup: spelling in comments Also remove reference to function that never existed for adding `bNode`. |
Revision 14508ef by Sebastian Parborg June 5, 2021, 00:48 (GMT) |
FFmpeg: Fix seeking not returning the correct frame when not using TC index Fixed the logic for seeking in ffmpeg video files. The main fix is that we now apply a small offset in ffmpeg_get_seek_pos to make sure we don't get the frame in front of the seek position when seeking backward. The rest of the changes is general cleanup and untangling code. Reviewed By: Richard Antalik Differential Revision: https://developer.blender.org/D11492 |
Revision bfaf09b by Ray molenkamp June 4, 2021, 23:22 (GMT) |
Fix T88813: Scalable allocator not used on win10 Due to the way we ship the CRT on windows TBB's malloc proxy was unable to attach it self to the memory management functions on windows 10. This change moves ucrtbase.dll out of the blender.crt folder and back into the main blender folder to side step some undesirable behaviour on win10 making TBB once more able to attach it self. Having this work again, should give a speed boost in memory allocation heavy workloads such as mantaflow. For details on how this only failed on Win10 see T88813 |
Revision c2fa369 by Campbell Barton June 4, 2021, 22:35 (GMT) |
Edit Mesh: partial updates for normal and face tessellation This patch exposes functionality for performing partial mesh updates for normal calculation and face tessellation while transforming a mesh. The partial update data only needs to be generated once, afterwards the cached connectivity information can be reused (with the exception of changing proportional editing radius). Currently this is only used for transform, in the future it could be used for other operators as well as the transform panel. The best-case overall speedup while transforming geometry is about 1.45x since the time to update a small number of normals and faces is negligible. For an additional speedup partial face tessellation is multi-threaded, this gives ~15x speedup on my system (timing tessellation alone). Exact results depend on the number of CPU cores available. Ref D11494 Reviewed By: mano-wii |
Revision 0007365 by Charlie Jolly June 4, 2021, 15:59 (GMT) |
Nodes: Add Multiply Add to Vector Math nodes Cycles, Eevee, OSL, Geo, Attribute This operator provides consistency with the standard math node. Allows users to use a single node instead of two nodes for this common operation. Reviewed By: HooglyBoogly, brecht Differential Revision: https://developer.blender.org/D10808 |
Revision eb03020 by Ray molenkamp June 4, 2021, 15:16 (GMT) |
windows/deps: Fix TBB build issues. rB847579b42250 updated the TBB build script which had some unintended consequences for windows as the directory layout slightly changed. This change adjusts the builder to the new structure, there are no version/functional changes. |
Revision 56005ef by Philipp Oeser June 4, 2021, 14:02 (GMT) |
Texture Paint: changing paint slots and viewport could go out of sync When changing to another texture paint slot, the texture displayed in the viewport should change accordingly (as well as the image displayed in the Image Editor). The procedure to find the texture to display in the viewport (BKE_texpaint_slot_material_find_node) could fail though because it assumed iterating nodes would always happen in the same order (it was index based). This is not the case though, nodes can get sorted differently based on selection (see ED_node_sort). Now check the actual image being referenced in the paint slot for comparison. ref T88788 (probably enough to call this a fix, the other issue(s) mentioned in the report are more likely a feature request) Reviewed By: mano-wii Maniphest Tasks: T88788 Differential Revision: https://developer.blender.org/D11496 |
Revision b6d6d8a by Bastien Montagne June 4, 2021, 13:54 (GMT) |
LibOverride: Fix early break in some of the resync code. This `break` moved out of its braces at some point in the previous fixes/refctors... :( |
Revision b6b20c4 by Antonio Vazquez June 4, 2021, 10:44 (GMT) |
GPencil: Change Fill extend lines icon The icon has been changed to `eye` because is more consistent with other areas. |
Revision 0037e08 by Antonio Vazquez June 4, 2021, 10:44 (GMT) |
GPencil: Change Fill Boundary icon The icon has been changed to `eye` because is more consistent with other areas. |
June 4, 2021, 10:19 (GMT) |
Update Camera presets The (tracking) camera presets have not been updated in the last 7 or more years, so they are very outdated. I found it pointless to have a few specific camera models in the list and instead add the most commonly used sensor sizes/film sizes. This way the list is shorter, easier to maintain/becomes later outdated, and is more user friendly for most people who don't own any of the specific cameras. I added the Crop Factor to the Beginning of the name, so it gets sortet in the correct order and presets are easier to find based on the size. Reviewed By: #render_cycles, #motion_tracking, brecht, sergey Differential Revision: https://developer.blender.org/D10739 |
Revision 9ba6b64 by Philipp Oeser June 4, 2021, 10:17 (GMT) |
Greasepencil: show pressure curve widgets in the sidebar These were only showing in the Properties Editor, but there is no reason to have the panels be different in the sidebar (they should not show in the top bar though). agreed upon by both @anoniov and @mendio ref T88787 |
Revision e4ca6b9 by Bastien Montagne June 4, 2021, 10:09 (GMT) |
BlenLoad: Ensure linked IDs are properly sorted. So far, linked IDs were not properly sorted at all, only the ones explicitely linked from WM code would be, but any indirectly linked data-blocks would end up in some random order in their lists. While not ideal, this is not a huge issue in itself, but it had bad side-effects, e.g. causing (recursive) resync of overrides to happen in random order, leading to mismatches between name indices of newly-generated override IDs and the one existings e.g. And in general, it is much better to be consistent here. Note that the file sub-version is bumped for this commit, since some sorting (the directly linked IDs which we keep a reference to) should never need to be re-done after relevant doversion process. |
Revision 77d7cae by Antonio Vazquez June 4, 2021, 08:44 (GMT) |
GPencil: Cleanup unneeded variable assign The variable is assigned below again and the initial value is not used. |
Revision f4e0a19 by Antonio Vazquez June 4, 2021, 08:34 (GMT) |
Fix T88803: GPencil Thickness modifier produces thicker lines There was a double apply of the thickness due a bug in the fading new parameter. Differential Revision: https://developer.blender.org/D11483 |
Revision 053082e by Jeroen Bakker June 4, 2021, 07:14 (GMT) |
Math: Added max_uu/min_uu variations. |
June 3, 2021, 23:12 (GMT) |
Geometry Nodes: Curve Length Node This commit adds a node that outputs the total length of all evalauted curve splines in a geometry set as a float value. Differential Revision: https://developer.blender.org/D11459 |
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