Revision 16b9841 by Jeroen Bakker May 14, 2020, 13:09 (GMT) |
Cleanup: Remove unused variable |
Revision 236794d by Jeroen Bakker May 14, 2020, 12:30 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision 7965c73 by Jeroen Bakker May 14, 2020, 12:30 (GMT) |
Fix T73286: Projection Painting Dense Mesh Bleed When projection painting a dense mesh a face can be marked PROJ_FACE_DEGENERATE when it is too small. Degenerative faces are handled differently and as documented can create incorrect results. Not sure what these incorrect results are and if there could be a better solution for handling these results. This fix would only mark a face degenerative when all the verts are the same. Reviewed By: Campbell Barton Differential Revision: https://developer.blender.org/D7662 |
Revision c9360b2 by Jeroen Bakker May 14, 2020, 12:28 (GMT) |
Fix T73286: Projection Painting Dense Mesh Bleed When projection painting a dense mesh a face can be marked PROJ_FACE_DEGENERATE when it is too small. Degenerative faces are handled differently and as documented can create incorrect results. Not sure what these incorrect results are and if there could be a better solution for handling these results. This fix would only mark a face degenerative when all the verts are the same. Reviewed By: Campbell Barton Differential Revision: https://developer.blender.org/D7662 |
Revision 08ac4d3 by Jeroen Bakker May 14, 2020, 11:54 (GMT) |
Fix T76553: Blender Freezes When Playing Back Animation In some cases blender could freeze. When threads are blocked (waiting for other tasks completion) the scheduler can let the thread perform a different task. If this task wants a write-lock for something that was read-locked in the stack a dead lock will happen. For task pools every task is isolated. For range tasks the inner loop will be isolated. The implementation is limited as isolation in TBB uses functors which are tricky to add to a C API. We decided to start with a simple and adapt were we need to. During testing we came to this setup as it was reliable (we weren't able to let it freeze or crash) and didn't had noticeable performance impact. Reviewed By: Brecht van Lommel Differential Revision: https://developer.blender.org/D7688 |
Revision 36d9f7e by Sebastian Parborg May 14, 2020, 11:46 (GMT) |
Fix T76541: OpenGl Depth Picking not selecting frontmost object The issue was that we used GL_ALWAYS for depth checking here which would lead to the depth information from objects being messed up. It would not represent which object was closest to the camera. Reviewed By: Cl�ment Foucault, Jeroen Bakker, Campbell Barton Differential Revision: https://developer.blender.org/D7710 |
Revision eb23b39 by Jeroen Bakker May 14, 2020, 10:44 (GMT) |
Fix T76558: Decreasing Viewport Anti-Aliasing Samples Makes Scene Whiter When setting the Viewport Anti-Aliasing samples in the user preferences to a lower sample count the anti-aliasing was not reset. This lead to incorrect result as the accum buffer would still hold the values of the larger sample count. This fix resets the TAA when the sample count is changed. Reviewed By: Cl�ment Foucault Differential Revision: https://developer.blender.org/D7728 |
Revision 80fffba by Jeroen Bakker May 14, 2020, 10:43 (GMT) |
Fix T76729: Particle Hair Get Occluded by Overlays When using an external render engine Blender will still draw an OpenGL depth buffer for the overlay engine to work correctly. Particle systems were ignored, what lead to occluded hair and other artifacts. Reviewed By: Cl�ment Foucault Differential Revision: https://developer.blender.org/D7730 |
Revision a88316b by Antonio Vazquez May 14, 2020, 10:29 (GMT) |
Cleanup: Remove uneeded loop The Region loop was not required. |
Revision 7d38f50 by Jeroen Bakker May 14, 2020, 09:58 (GMT) |
Fix T75908: Sculpt GPU Batches + Render Artifacts When sculpting the GPU batches are constructed with only the required data for a single viewport. When that viewport changes shading or coloring mode (object to vertex) batches might not hold all the needed information. There is also a case when you have two 3d viewport one in object color mode and the other in vertex color mode that the GPU batches were updated without any vertex colors. In order to fix these category of issues this patch would always construct the full GPU batches for sculpting. Reviewed By: Cl�ment Foucault, Pablo Dobarro Maniphest Tasks: T75908 Differential Revision: https://developer.blender.org/D7701 |
Revision 975c45d by Jacques Lucke May 14, 2020, 09:24 (GMT) |
Cleanup: don't use deprecated exception specifications Usage of exception specifications is discouraged by the C++ core guidelines. |
May 14, 2020, 09:02 (GMT) |
UI: Tweak development branch splash image to exclude rounded corners The rounded corners are now done at runtime within Blender, see 04828b7d99. Fixes T76040. |
Revision b0686af by Campbell Barton May 14, 2020, 08:48 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision 5d2e54a by Campbell Barton May 14, 2020, 08:48 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision 21e5a72 by Campbell Barton May 14, 2020, 08:48 (GMT) |
Merge branch 'blender-v2.83-release' |
Revision 13769bc by Sebastián Barschkis May 14, 2020, 08:41 (GMT) |
Fluid: Rename smoke flow forces to fluid flow forces Better to use more general term since in theory these forces can be used for smoke and liquid. |
Revision 9ebb3a3 by Campbell Barton May 14, 2020, 08:02 (GMT) |
Fix T76732: Error detecting modifier key clicks At the time of checking, the previous type isn't the last key pressed. |
Revision fee4661 by Campbell Barton May 14, 2020, 07:59 (GMT) |
WM: include previous value, type in event printing |
Revision e22ea3d by Campbell Barton May 14, 2020, 07:11 (GMT) |
Cleanup: sync clang-format with master Avoid noisy diff's & conflicts. |
Revision de6a866 by Campbell Barton May 14, 2020, 05:26 (GMT) |
Merge branch 'blender-v2.83-release' |
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