Revision 0d0036c by Richard Antalik April 5, 2020, 21:55 (GMT) |
Cleanup: Fix comment style and check if they are valid or make sense. |
Revision 43cc2f3 by Richard Antalik April 5, 2020, 21:39 (GMT) |
Cleanup: Use `_fn` as a suffix for callbacks in VSE code |
Revision 9d4300b by Brecht Van Lommel April 5, 2020, 19:27 (GMT) |
Volumes: add volume.grids.frame_filepath to get the current frame filepath This can be used by external renderers that can load OpenVDB files. |
Revision bae1c24 by Brecht Van Lommel April 5, 2020, 19:04 (GMT) |
Build: hide USD symbols, make Blender symbols visible again Following up to b555b8d. Building Blender with hidden symbols but using libraries with visible symbols was giving linker warnings, specifically for USD. So revert that for now, as it was not needed for the bugfix. Hide USD symbols (some of which are not in the USD namespace) to avoid potential conflicts. May potentially help with AMD OpenCL issues in T74262. |
Revision f157373 by Julian Eisel April 5, 2020, 12:49 (GMT) |
UI: Support split property layout for pointer search buttons Pointer search buttons created with `uiItemPointerR()` (which allows also passing a collection property to search in) did not work with the split property layout (i.e. `uiLayout.use_property_split`). For example vertex group search buttons typically use this. Note that decorators (`uiLayout.use_property_decorate`) are not supported yet. Although if they are enabled, the decorator column is still created to keep the layout alignment visually intact. Also re-uses the existing hack to allow placing multiple items in the row before the decorator column. Needed for some in-progress changes to the modifier stack UI. |
Revision 19352bc by Campbell Barton April 5, 2020, 12:22 (GMT) |
Cleanup: spelling |
Revision 3e8a818 by Campbell Barton April 5, 2020, 07:12 (GMT) |
Cleanup: use const for 'clnors' argument where possible |
Revision 9fe0505 by Campbell Barton April 5, 2020, 03:53 (GMT) |
Cleanup: macro hygiene, parenthesize arguments |
Revision 93806ba by Campbell Barton April 5, 2020, 02:48 (GMT) |
Cleanup: differentiate the evaluation mesh |
Revision 505a19e by Julian Eisel April 4, 2020, 16:55 (GMT) |
Cleanup: Split up Window-Manager VR file (and related changes) Splits up wm_xr.c into multiple files in their own folder: source/blender/windowmanager/xr. So this matches how the message bus and gizmo code have their own folder and files. This allows better structuring and should make the code scale better. I rather do this early on than to wait until we end up with a single, huge file. Also improves a bit how data is prepared and updated for drawing. |
Revision e455536 by Aaron Carlisle April 4, 2020, 16:41 (GMT) |
UI: 3D Viewport text edit menus - Adds select menu - Removes undo/redo controls - Adds delete menu - Refactor - Combines font and text menu The goal is to match other edit menus better and match the text editor. |
Revision a702b09 by Aaron Carlisle April 4, 2020, 16:32 (GMT) |
UI: Remove 'Simulation' from 'Fluid Simulation' modifier This is conistent with other modifiers and is reduntent with the 'Simulate' menu header. |
Revision fe98d8c by Jacques Lucke April 4, 2020, 12:13 (GMT) |
Cleanup: remove unused method |
Revision 6fa9047 by Hans Goudey April 4, 2020, 03:20 (GMT) |
Cleanup: Rename Panel * variables from pa to panel |
Revision 7c0e285 by Pablo Dobarro April 3, 2020, 21:41 (GMT) |
Cleanup: Move Detail Operators and Dyntopo to their own files |
Revision 17931f3 by Pablo Dobarro April 3, 2020, 19:46 (GMT) |
Cleanup: Move Mask Filter and Mask Expand to their own files |
Revision f2f30db by Pablo Dobarro April 3, 2020, 19:05 (GMT) |
Cleanup: Move Mesh Filter, Smooth and Automasking to their own files |
Revision d38023f by Germano Cavalcante April 3, 2020, 18:09 (GMT) |
fix (unreported): Weld Modifier: possible use of uninitialized variable |
Revision 82774a9 by Pablo Dobarro April 3, 2020, 17:42 (GMT) |
Cleanup: Move all sculpt transform functionality to its own file |
Revision d138cbf by Dalai Felinto April 3, 2020, 17:27 (GMT) |
Code Quality: Replace for loops with LISTBASE_FOREACH Note this only changes cases where the variable was declared inside the for loop. To handle it outside as well is a different challenge. Differential Revision: https://developer.blender.org/D7320 |
|