Revision 6045464 by Hans Goudey / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
Cleanup: Use span and float matrix type in direct boolean code This commit includes a few simple improvements to the direct mesh boolean code added recently. - Passing the transforms and meshes to `direct_mesh_boolean` as spans makes the function easier to call from C++. - The definition of `TransMat`, was unecessary when we have the `float4x4` type already used elsewhere in C++ code. Differential Revision: https://developer.blender.org/D10592 |
Revision 6c0c809 by Clément Foucault / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
EEVEE: Depth of field: Do not shrink highlights when using overblur This fixes the issue of bokeh size being smaller when using overblur. The additional overblur needs to be centered on the outer radius. |
Revision 8457a23 by Pablo Dobarro / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
Sculpt: Expand Operator Expand is a new operator for Sculpt Mode which is intended to be the main tool for masking, Face Set editing, interacting with the filters and pattern creation. The fundamentals of the tool are similar to the previous sculpt.mask_expand operator. It shares the same default shortcuts and functionality, making the previous operator obsolete. The shortcuts to execute the operator are: - Shift + A: Expand mask - Shift + Alt + A: Expand mask by normals - Shift + W: Expand Face Set - Shift + Alt + W: Resize current Face Set The main changes compared to the previous sculpt.mask_expand operator are: - Modal keymap, all operator options can be changed in real time while the operator is running. - Supports creating Mask, Face Sets and Sculpt Vertex Colors. - Much better code, new features can be easily integrated. Limitations: - All Mask operations are supported for Sculpt Vertex colors, but not exposed by default as their support is still experimental. - Dyntopo does not support any Face Set or Sculpt Vertex Colors. functionality (they are not implemented in general for Dyntopo). - Multires does not support any feature related to geodesic distances. - Multires does not support vertex colors. - Multires does not support recursions. - In Multires, Face Sets snaping does not initialize all current enabled Face Sets when toggling snapping. - In Multires, Face Sets are created at base mesh level (works by this by design, like any other tool). - Unlike the previous mask_expand operator, this one does not blur the mask by default after finishing Expand as that does not fit the new design. The mask can still be blurred by using the mask filter manually. Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D10455 |
Revision 89fa444 by Hans Goudey / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
UI: Rename search button variable I landed D10527 in rB1a8aee0a7cec accidentally, and the version there was missing a name change discussed in review. This commit just renames the boolean variable controlling the special behavior for attribute search. Original message meant for this change: For geometry nodes we will use search buttons to display a list of attributes available the last time the node tree was executed (D10519). Because this list is just a hint, we need to be able to enter any string, not just strings from the search items. This patch adds a boolean option to string buttons to enable this. The change is quite simple, changes to behavior are only required in two places. The type-specific button struct changes help a lot here. Differential Revision: https://developer.blender.org/D10527 |
Revision 8e126c3 by Clément Foucault / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
EEVEE: Fix incorrect volumetric light shadowing The shadowing was computed on the light distance squared, leaking to much light since it was integrating the extinction behind the ligth itself. Also bump the maximum shadow max step to the actual UI values. Otherwise we get shadowing under evaluated because `dd` is too small. |
Revision 9d08f2d by Richard Antalik / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
VSE: Refactor VSE strip loading code Isolate RNA and operator logic from functions that create strips. - Operator specific code was removed from `SeqLoadInfo` structure and `SEQ_add_*` functions. - Strip loading code was removed from RNA and operator functions. - `SEQ_add_*` API was unified to work on `SeqLoadData` struct. Only exception is image strip, which require files to be loaded separately to strip creation itself. This is not ideal, but I think it's acceptable. - Some functions and variables were refactored so the code reads better. There are minor functional changes (coincidental bugfixes): - Operator errors are reported per-strip. Previously they were not reported at all? - `new_sound()` RNA API function now create sound with length of 1 if source file does not exist. Previously it created strip with length of 0. - Replace selection operator property wasn't working correctly. Fixed in this patch. Reviewed By: sergey Differential Revision: https://developer.blender.org/D9760 |
Revision a371a0e by Sebastián Barschkis / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
CMake/deps: Append platform CFLAGS and LDFLAGS to Python build to ensure compatibility with minimum macOS version Similarly to other dependencies, the Python build should make use of the default CMake arguments. On macOS, for example, these arguments are required to set the deployment target correctly. See also: https://devtalk.blender.org/t/compiling-latest-branch-on-macos-fails-undefined-symbol/17649 Reviewed By: brecht, sybren Differential Revision: https://developer.blender.org/D10498 |
Revision a7dc752 by Patrick Busch / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
Python API: Expose CurveMapping Reset View function The Python API for the curve mapping widget offers the `update` function, but no way to reset the view to the clipping rectangle. This commit adds a blenkernel function for this operation, and exposes it to the CurvMapping RNA API. This allows addons to display a more user-friendly view of the data in this widget. Differential Revision: https://developer.blender.org/D10561 |
Revision b88c7f7 by Richard Antalik / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
Fix T85970: Incorrect scaling of meta strips This is same issue as fixed by d85789255320, but I forgot to check meta strips. Meta strip output is always in render size. Reviewed By: sergey Differential Revision: https://developer.blender.org/D10560 |
Revision bf3288e by Philipp Oeser / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
Fix (unreported) light cache bake crash missing NULL check if there is no cache there to begin with. Differential Revision: https://developer.blender.org/D10581 |
Revision c8a7e3a by Richard Antalik / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
FFmpeg: Improve scrubbing performance Applying negative offset to seek position before scanning doesnn't have any effect. This change results in 1.5x faster seeking (random frame, average value) in sample file with 30 frame GOP length. If I am not mistaken, B frames can have pts that can be less than pts of I frame that must be decoded. Even in this case though, B frame packet will be stored after that I frame. In addition, preseek value is de facto hardcoded so seeking would fail if it could. This can be hard to spot though. Reviewed By: sergey Differential Revision: https://developer.blender.org/D10529 |
Revision ca69a30 by Jacques Lucke / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
Fix T86172: check if attribute is actually accessible The crash happened when the density in the Point Distribute node was above zero but so small, that no point was generated. In this case, there was a point cloud component, but the point cloud was empty, making some attributes unavailable. One could also make more attributes available in this case, but that can be done separately if necessary. |
Revision cd240d8 by Richard Antalik / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
Fix Fuild error with lite build With audaspace disabled, function SEQ_add_sound_strip was declared as prototype. |
Revision d194b03 by Clément Foucault / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
Revision d59ac43 by Jeroen Bakker / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
Fix T86122: Performance Debug View Viewport Not Working The performance debug menu isn't used that often anymore as render doc also show the timings. This patch will make sure that enabling the performance debug view (21) does not crash blender. |
Revision f5ede4e by Hans Goudey / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 3, 2021, 17:15 (GMT) |
UI: Expose an "is first search" boolean to search button callbacks Currently when you open an RNA collection search button, like a vertex group selector, the search filter isn't applied until you start typing, in order to display every option at the start. Otherwise they wouldn't be visible, since the search filter would run for the current text. Currently this check happens in one place, but it relies on the `changed` value of `uiBut`. This is fine in the interface directory, but anywhere else it would require exposing `uiBut.changed`, which is probably too low-level to expose. The solution is adding an `is_first` argument to the search callbacks, which is nice for a few reasons: - They work at a higher level of abstraction, meaning they don't have to worry about how exactly to tell if this is the first search. - It makes it easier to do special behavior when the search menu is first opened. - Then, obviously, it makes that state accessible without including `interface_intern.h`. Needed for attribute search: T85658 Differential Revision: https://developer.blender.org/D10528 |
Revision eef2a34 by Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 2, 2021, 15:23 (GMT) |
Refactor UIList template for further changes and to fix some glitches Could go further than that, I think this would benefit from some C++ features, but we can do that in another pass. |
Revision 378b7eb by Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 2, 2021, 10:56 (GMT) |
Merge branch 'master' into ui-asset-view-template |
Revision 3ce680f by Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 1, 2021, 16:11 (GMT) |
Merge branch 'master' into ui-asset-view-template |
Revision bc9eac2 by Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 1, 2021, 15:45 (GMT) |
Initial AssetList API & use it to load assets for the asset view tempate Lots of hacks and temporary code here. I wanted a first working version to find possible pain points before getting into details. Basic idea is to store each asset library in an `AssetList`, with a globally accessible storage. Internally the list uses the File Browser's `FileList` which already does a fair amount of heavy lifting (threaded file & external asset reading, lazy loading of visible previews, ...). The File Browser could access the global asset-list storage as well. The asset view template uses the new asset list to load and display the assets. Current state: {F9856940} Open TODOs: https://developer.blender.org/maniphest/query/M6RWFxFSDor3/#R |
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