Revision 77d8f11 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 1, 2019, 15:29 (GMT) |
avoid stepping when the emitter is moving quickly |
July 1, 2019, 15:19 (GMT) |
Tests: Point ffmpeg data to a new folder |
Revision 2e2fab2 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 1, 2019, 15:12 (GMT) |
cleanup |
Revision 145e061 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 1, 2019, 15:02 (GMT) |
minor cleanup |
Revision 05027c4 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 1, 2019, 14:57 (GMT) |
cleanup bounce code a little |
July 1, 2019, 14:53 (GMT) |
Revert "Rename operator 'Join Shapes' to 'Transfer Mix'." This reverts commit 741967079c393a9eb6babd60c92a716fafa5d3e9. We are in UI and API freeze, and this changes both. |
July 1, 2019, 14:53 (GMT) |
Linux: add initial 2.80 release information in appdata |
July 1, 2019, 14:53 (GMT) |
Docs: for release builds, link to specific manual version |
July 1, 2019, 14:49 (GMT) |
Revert "Fix T65798: Incorrect auto-tex space for Curves" The fix broke a lot of Cycles regression tests. Reverting for now. This reverts commit 6b9c41719bdf7514b9f9ca88e8fb09d3270cf1f2. |
July 1, 2019, 14:35 (GMT) |
Theme: minor tweaks to state colors Use full saturation (since some intensity is lost when blending), Set blend back to 0.5, made color look dull which isn't good when some of the colors are similar (faded orange/yellow). |
July 1, 2019, 14:29 (GMT) |
DRW: replace edge hash with an edge aligned bitmap |
July 1, 2019, 14:26 (GMT) |
Fix: widget states had too low contrast It was very hard to read the sliders when they had states such as animated or changed. Slightly increase contrast to alleviate this. |
July 1, 2019, 14:15 (GMT) |
Fix T60289: changing gizmo properties causes excessive redraws |
Revision 2cedad9 by Julian Eisel (soc-2019-openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) July 1, 2019, 13:57 (GMT) |
Initial HMD viewport rendering (DirectX only first) Finally: This makes it possible to render a viewport to an HMD via OpenXR. Pure OpenGL rendering will need some more tweaks to work. To my great delight, performance is quite good for reasonably sized scenes. Had to do some hacks and marked some TODOs. Nothing too bad though. Here are a couple of notes: * Current initial pose is pretty useless, think it just looks downwards from world origin. Will change that soon. * The rendered viewport has some issues: Too dark (bad lighting?), grid doesn't show up even though I told it to, lighting seems to change with view position/rotation, etc. Needs some polish. * Ideally we'd just use the D3D11 Texture given to us via the OpenXR swapchain and blit the OpenGL framebuffer into that. However the NV_DX_interop extension fails doing this. Seems like this is a NVidia Optimus only issue, but I'm missing the hardware to confirm. So instead, we blit into the D3D11 back buffer first and then into the Texture. * The draw-manager uses its own offscreen context so we have to get the render result from the draw-manager context to the VR session's context first. Luckily I've already added code to support blitting from one OpenGL context into another. But it requires blitting twice. Blitting should be very cheap, but still... Draw-manager could get a context to use passed instead. |
Revision d7e2e5f by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 1, 2019, 13:53 (GMT) |
remove comments that are more confusing than helpful |
Revision 98e744c by Antonio Vazquez (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 1, 2019, 13:50 (GMT) |
Merge branch 'master' into greasepencil-object |
Revision ad516ed by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 1, 2019, 13:47 (GMT) |
cleanup event handling code |
July 1, 2019, 13:47 (GMT) |
Fix T66277: Pinning Fluid Domain properties causes bake error Reviewers: brecht Maniphest Tasks: T66277 Differential Revision: https://developer.blender.org/D5161 |
July 1, 2019, 13:46 (GMT) |
DRW: Fix Crash in DRW_draw_depth_object when object batch cache is not init This can happen if the viewport is not redrawn before calling an operator (frequent in python scripting). Related to T64805 |
Revision 6ae9324 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 1, 2019, 13:40 (GMT) |
comment on time span |
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