Revision c19b363 by Hans Goudey (geometry-nodes, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 27, 2020, 17:21 (GMT) |
Geometry Nodes: Support exposing string sockets to the modifier Create a string IDProperty in the modifier initialized with the socket's default value. |
November 27, 2020, 16:56 (GMT) |
GPencil: Rename frame mode and select mode |
November 27, 2020, 16:46 (GMT) |
GPencil: Cleanup extra blanks |
November 27, 2020, 16:42 (GMT) |
GPencil: Cleanup params struct values |
November 27, 2020, 16:19 (GMT) |
GPencil: Remove subfix_ parameter This was used by old SVG Storyboards |
November 27, 2020, 16:09 (GMT) |
GPencil: Remove frame_box_ This was used by old SVG storyboards |
November 27, 2020, 16:06 (GMT) |
GPencil: Remove frame_ratio_ This was used by old SVG storyboards |
November 27, 2020, 16:04 (GMT) |
GPencil: Remove unused frame_offset_ This was used by old storyboards in SVG |
November 27, 2020, 15:59 (GMT) |
GPencil: Cleanup includes |
November 27, 2020, 15:28 (GMT) |
GPencil: More const attribute |
November 27, 2020, 15:23 (GMT) |
GPencil: Cleanup - Add const to variables |
November 27, 2020, 15:18 (GMT) |
Fix T82758: Convert Proxy to Override: Local constraints aren't saved. Ensure consistent order of pose bones. Now it should always match the one from bones in armature obdata (as exposed by e.g. RNA, i.e. children-first). Previously when some pose bones would need to be added or removed from a pose due to changes in the bone armature, or if bones in armature were re-ordered, the bones order in pose would not match anymore the one from armature, and could even become different between e.g. a proxy and its linked source. This was not really nice, but not a big issue before either. But with diffing process of override, consistent order of items between reference linked collection and local override one is crucial. Reviewed By: #animation_rigging, sybren Maniphest Tasks: T82758 Differential Revision: https://developer.blender.org/D9646 |
November 27, 2020, 15:10 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-io |
November 27, 2020, 15:10 (GMT) |
Merge branch 'master' into greasepencil-object |
November 27, 2020, 14:50 (GMT) |
improvements to the BVH packing for single objects |
November 27, 2020, 13:56 (GMT) |
fix for bad merge |
November 27, 2020, 13:51 (GMT) |
Fix transform snap mixed with incremental The incremental was taking priority but the other elements are mandatory. |
November 27, 2020, 13:41 (GMT) |
Fix T83092: Direction of rotation with View orientation changed in 2.91 The change was intentional so that the orientation matrices match (`rv3d->viewinv` becomes equal to the orientation matrix). But, although in a projection matrix the Z axis is negative, this should not be so from the user's point of view. So the solution here is to negate the Z axis when the View orientation is chosen. This affects all modes, but is only evident for rotation. --- Another change here is to use the final rotation value (`values_final`) for the gizmo drawing since this value can be changed by the mode. |
November 27, 2020, 11:33 (GMT) |
format |
November 27, 2020, 11:32 (GMT) |
import changes from optimization branch |
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