November 9, 2020, 15:16 (GMT) |
initial C api for geometry sets |
November 9, 2020, 15:08 (GMT) |
cleanup, remove Node::time_stamp |
Revision fa5190e by Jacques Lucke (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup, temp-modifiers-instancing) November 9, 2020, 14:55 (GMT) |
fix after merge |
Revision 74ed591 by Jacques Lucke (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup, temp-modifiers-instancing) November 9, 2020, 14:48 (GMT) |
Merge branch 'master' into geometry-nodes |
November 9, 2020, 14:47 (GMT) |
Pointclouds: move blenkernel code to c++ |
November 9, 2020, 14:43 (GMT) |
Fluid: Fix strict compiler warning Proper way to check for DEBUG_PRINT is to do `if defined` check rather than `if`: this is because in non-debug builds the symbol is not defined. |
November 9, 2020, 14:02 (GMT) |
Cleanup: fix wrong merge, remove extra unique_ptr. Mistakes added in 3cb4c513080ebeead7c5629a7f0503fae9513803 and bec1765340c3c13f002882ce147762e4c38ed2c6 Reviewed By: sergey Differential Revision: https://developer.blender.org/D9514 |
November 9, 2020, 14:01 (GMT) |
Merge branch 'master' into cycles_procedural_api |
November 9, 2020, 13:54 (GMT) |
Fix T80068: skin modifier not working with motion blur The skin modifier did not output consistent results, causing failure to find corresponding vertices across frames. Remove unnecessary use of GSet, all we need is an array. |
November 9, 2020, 13:52 (GMT) |
Cycles: fix Node::tag_modified not setting modified flag's upper bits Previous code was flipping the bits on a 32-bit number and doing a zero extension to cast to 64-bit, so mark the constant as long to begin with. This would also erase previously set bits in this part the flag. |
November 9, 2020, 13:41 (GMT) |
Cycles: Fix function inline attributes forceinline attribute is only applicable for function which are marked inline. Interestingly, it can be used for class methods without explicit inline statement. But for functions it is another story. |
November 9, 2020, 13:35 (GMT) |
Fluid: Fix strict compiler warning Proper way to check for DEBUG_PRINT is to do `if defined` check rather than `if`: this is because in non-debug builds the symbol is not defined. |
November 9, 2020, 12:56 (GMT) |
Merge branch 'master' into outliner-cpp-refactor |
November 9, 2020, 12:54 (GMT) |
Cleanup: Split header for Outliner tree building into C and C++ headers It's odd to include a C++ header (".hh") in C code, we should avoid that. All of the Outliner code should be moved to C++, I don't expect this C header to stay for long. |
November 9, 2020, 12:51 (GMT) |
macOS: follow system preference for natural trackpad scroll direction And remove Blender preference, which was expected to be set to match the system preference for correct behavior. Instead just handle this automatically. Differential Revision: https://developer.blender.org/D9402 |
November 9, 2020, 12:37 (GMT) |
Cleanup: Rename Outliner "tree-view" types to "tree-display" & update comments "View" leads to weird names like `TreeViewViewLayer` and after all they are specific to what we call a "display mode", so "display" is more appropriate. Also add, update and correct comments. |
Revision 3d5efb4 by Jacques Lucke (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup, temp-modifiers-instancing) November 9, 2020, 12:08 (GMT) |
Geometry Nodes: rename Geometry type to GeometrySet This should not change any functionality. After talking to Brecht, we agreed that it might be good not to have a class called Geometry for now. In the future we might want to use a Geometry class as base class for meshes, curves, etc. This commit renames the Geometry class to GeometrySet, because it is essentially a container that can contain multiple geometries of different types. |
November 9, 2020, 11:54 (GMT) |
Merge branch 'blender-v2.91-release' |
November 9, 2020, 11:53 (GMT) |
Fix T82488: Mantaflow - force fields have very low influence compare to 2.90.1 Removed 0.2f factor when setting forces. Why this factor has been used when forces should only be clamped, nobody knows .. |
Revision 140b7cf by Léo Depoix / Jacques Lucke (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup, temp-modifiers-instancing) November 9, 2020, 11:49 (GMT) |
Geometry Nodes: cleanup Subdivision Surface node inputs Ref T82370. Differential Revision: https://developer.blender.org/D9487 |
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Master Commits
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