Revision af7cc3f by Jacques Lucke (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup, temp-modifiers-instancing) November 9, 2020, 11:46 (GMT) |
Fix merge issues |
Revision d2c4af9 by Jacques Lucke (attribute-accessor, geometry-nodes, geometry-nodes-active-modifier-drawing, geometry-nodes-attribute-nodes, geometry-nodes-deduplicate-float-math, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup, temp-modifiers-instancing) November 9, 2020, 11:44 (GMT) |
Merge branch 'master' into geometry-nodes |
November 9, 2020, 11:41 (GMT) |
Fix T82210: Animation, Bake Action cleanup Make post-bake cleanup of the Bake Action operator optional, and disable by default. Previously Bake Action would do two things: - Bake the Action - Clean up the FCurves It is now possible (and even the default) to only perform the baking operation. Reviewed By: #animation_rigging, looch, sybren Maniphest Tasks: T82210 Differential Revision: https://developer.blender.org/D9453 |
November 9, 2020, 11:38 (GMT) |
small cleanup |
November 9, 2020, 11:37 (GMT) |
Cycles: Fix tricubic sampling with NanoVDB Volumes using tricubic sampling were producing different results with NanoVDB compared to dense textures. This fixes that by using the same tricubic sampling algorithm in both cases. It also fixes some remaining offset issues and some minor things that broke OpenCL kernel compilation on NVIDIA. Reviewed By: brecht Differential Revision: https://developer.blender.org/D9491 |
November 9, 2020, 11:31 (GMT) |
fix bits not being set in Node::tag_modified |
November 9, 2020, 11:21 (GMT) |
Cleanup: Follow C++ code style for new Outliner building code * Use C++17 nested namespaces. * Use `_` suffix rather than prefix for private member variables. Also: Simplify code visually in `tree_view.cc` with `using namespace`. |
November 9, 2020, 11:12 (GMT) |
Libmv: Fix warning about unused parameter in Ceres Ceres is an external library, so consider it a system header which makes it so all strict flags are properly ignored for them. |
November 9, 2020, 11:12 (GMT) |
CMake: Extend supported strict flags cancelation for Clang |
November 9, 2020, 11:05 (GMT) |
Cleanup: fix some clang tidy issues |
November 9, 2020, 10:51 (GMT) |
fix regression making some tests fail |
November 9, 2020, 10:49 (GMT) |
Merge branch 'blender-v2.91-release' into master |
November 9, 2020, 10:48 (GMT) |
Sculpt: Fix off-by-one error when creating bitmap for lasso gesture Reviewers: pablodp606 Differential Revision: https://developer.blender.org/D9472 |
November 9, 2020, 10:11 (GMT) |
Animation: move group colors switch to user preferences Move the "Show Group Colors" toggle from a per-editor option to a single user preference in the Animation preferences. The Grease Pencil animation channel side panel allows picking a channel color; this now shows a message when channel colors are disabled. The old "Show Group Colors" toggle had to be set per editor, and was on by default. This meant that disabling group colors would require an action for every file, for every editor. It is very hard to select a color that works both as bone color in the 3D Viewport (needs to be bright there) as well as the channel list (needs to be dark there), most animators turn channel list colors off. Differential Revision: https://developer.blender.org/D9391 |
November 9, 2020, 10:11 (GMT) |
Cleanup: Sequencer, remove unused function Remove `static int clear_scene_in_allseqs_fn(...)`. It was a utility function for `BKE_sequencer_clear_scene_in_allseqs()`, which was removed in c063813c30e55ddc8f42ef7632d9dfa109dfddff. No functional changes. |
November 9, 2020, 09:37 (GMT) |
Merge branch 'blender-v2.91-release' |
November 9, 2020, 09:36 (GMT) |
Merge branch 'blender-v2.91-release' |
November 9, 2020, 09:36 (GMT) |
Merge branch 'blender-v2.91-release' |
November 9, 2020, 09:33 (GMT) |
Revert "Fix T80742: curve bevel fails with zero length handles at end-point" This reverts commit 4987b7d347a885916916a888c18401ea2fe552f4. This introduced a slight change in curve direction at end-points (while correct), it caused tests to fail. Keep this change for 2.92, revert for 2.91. |
November 9, 2020, 09:08 (GMT) |
Transform: New feature to set a custom 'Snap With' Ref T66484 Basically the idea is to use a modal keymap to change the current Base Point defined by `Snap With` by one that can be chosen through snapping. {F9170047} I prefer to avoid using any of the modifier buttons (Shift, Alt, Ctrl) as they can be used in the future to allow navigation during transform operations. So the shortcut chosen in this patch is the {key B}. Note: This feature is not enabled if the scene snap option is Incremental or grid. Maniphest Tasks: T66484 Differential Revision: https://developer.blender.org/D9415 |
|
|
|


Master Commits
MiikaHweb | 2003-2021