November 4, 2020, 13:13 (GMT) |
Fix T67832: Camera Background Images View Transform This patch will apply the view transform when a movie clip is used as camera background image. It does this by rendering the image in the color buffer when it needs the view transform. For other images it uses the overlay buffer. Reviewed By: Cl�ment Foucault Differential Revision: https://developer.blender.org/D7067 |
November 4, 2020, 13:08 (GMT) |
Fix T81775: Object Disappears During Texture Painting Issue was that the `tris_per_mat` are not created when the first batch is drawn during select operator and then is not created when needed by the workbench pass since they are not tracked by mesh_buffer_cache_create_requested. This change will create the `tris_per_mat` just in case they are needed later. Solution by Cl�ment Foucault Differential Revision: https://developer.blender.org/D9430 |
November 4, 2020, 13:03 (GMT) |
Cycles: fix multithreading issue introduced in previous commit The issue is that the shaders are stolen from the original Geometry by the temporary Geometry used to accumulate data, but the main thread still needs them for syncing the attributes. So make a copy of the shader array to preserve the data on the original Geometry. |
November 4, 2020, 12:43 (GMT) |
Modifiers: Fix wrong object when setting error in modifier This was introduced in rBe4facbbea54019abe257787a7e9e8594a6ce3609. |
November 4, 2020, 12:34 (GMT) |
Merge branch 'blender-v2.91-release' into master |
November 4, 2020, 12:33 (GMT) |
XR: Ensure valid region for invoking operators Check for a valid v3d, even if the area / region uses a viewport. |
November 4, 2020, 12:31 (GMT) |
Modifiers: return empty mesh in case of error in Volume to Mesh modifier Passing on the original mesh does not really make sense. For that one should simply disable the modifier. |
November 4, 2020, 12:30 (GMT) |
XR: Use TransInfo viewmat for transform modal_3d Fixes static variable TODO. |
November 4, 2020, 12:24 (GMT) |
XR: Compare absolute input value with threshold Trackpad / thumbstick input values range from -1 to 1, so the absolute value must be compared against the input threshold. |
November 4, 2020, 12:21 (GMT) |
Fix T82393: Volume to Mesh modifier with sequence fails during rendering The issue was that the volume for the current frame might not have been loaded already by the time the modifier runs. The solution is simply to make sure that the volume is loaded. This is similar to the Volume Displace modifier. |
November 4, 2020, 12:20 (GMT) |
Fix T82292: Set encoding for keymap export to UTF-8 Keymaps have previously been exported with an encoding dependent on the current system locale. This caused issues when the keymap contained non-ASCII characters, for instance in a string property for an operator. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D9449 |
November 4, 2020, 12:13 (GMT) |
Fix build warnings on Linux / gcc |
November 4, 2020, 12:03 (GMT) |
Cycles API: encapsulate Node socket members This encapsulates Node socket members behind a set of specific methods; as such it is no longer possible to directly access Node class members from exporters and parts of Cycles. The methods are defined via the NODE_SOCKET_API macros in `graph/ node.h`, and are for getting or setting a specific socket's value, as well as querying or modifying the state of its update flag. The setters will check whether the value has changed and tag the socket as modified appropriately. This will let us know how a Node has changed and what to update, which is the first concrete step toward a more granular scene update system. Since the setters will tag the Node sockets as modified when passed different data, this patch also removes the various modified methods on Nodes in favor of Node::is_modified which checks the sockets' update flags status. Reviewed By: brecht Maniphest Tasks: T79174 Differential Revision: https://developer.blender.org/D8544 |
November 4, 2020, 11:46 (GMT) |
Fix assert on mouseover of blocks not using the layout system When there was an active button in the "old" block from the last redraw, this code tried to replace its pointer in the new block's button groups. But in cases like the outliner or file browser, there are no groups because the block doesn't use the layout system at all. This commit just tweaks the assert to check whether there are any button groups. |
November 4, 2020, 11:17 (GMT) |
Merge branch 'blender-v2.91-release' |
November 4, 2020, 11:16 (GMT) |
UI: disable add-object tool for 2.91 |
November 4, 2020, 11:05 (GMT) |
Fixed color boundary tool for faces pbvh |
Revision 2c35b09 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) November 4, 2020, 11:02 (GMT) |
LineArt: Cleanup warnings |
November 4, 2020, 10:59 (GMT) |
Merge branch 'blender-v2.91-release' |
November 4, 2020, 10:59 (GMT) |
Merge branch 'blender-v2.91-release' |
|
|
|


Master Commits
MiikaHweb | 2003-2021