September 10, 2020, 22:27 (GMT) |
Merge branch 'property-search-start-end-operators' into property-search-highlight-tabs |
September 10, 2020, 22:26 (GMT) |
Merge branch 'property-search-single-tab' into property-search-start-end-operators |
September 10, 2020, 22:25 (GMT) |
Property Search: Fix tab buttons graying out after refactor |
September 10, 2020, 21:55 (GMT) |
GPUState: Fix missing changed program point size state Also avoid a case where size is zero and making it impossible to change it back. This fix T80664 Tiny node sockets |
September 10, 2020, 21:32 (GMT) |
Fix T80327 UI: Glitches in UI drawing This was caused by an uninitialized variable that was left unchanged when calling GPU_vertformat_clear. |
September 10, 2020, 20:07 (GMT) |
Sculpt: Enable pen pressure for Scrape/Fill Area Radius This should improve the issue with Scrape accumulation in concave surfaces. When the strength of the brush is higher, the area radius is also bigger, so the scrape plane is more stable preventing it from accumulating displacement in the same area. The Scrape/Fill default presets are also updated to include this functionality. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8821 |
September 10, 2020, 20:01 (GMT) |
Property Search: Clear region search filter active flag on read |
September 10, 2020, 19:54 (GMT) |
Property Search: Set expansion for subpanels based on results |
September 10, 2020, 18:42 (GMT) |
Property Search: Use RNA_property_enum_items_gettexted |
September 10, 2020, 18:19 (GMT) |
Fix particle "Mass" option not showing enough precision (appears broken) When using the left and right arrows of the number button, the button would seem to do nothing. That is because it modified a value smaller than what is displayed. Show more precision so the button doesn't appear broken. |
September 10, 2020, 18:19 (GMT) |
Fix particle "Loop Count" number button left/right arrows doing nothing Was using a step size of 0.1 for an integer. Got caught by sanity assert in UI code. |
September 10, 2020, 18:14 (GMT) |
Merge branch 'master' into greasepencil-object Conflicts: source/blender/blenkernel/intern/gpencil_geom.c |
September 10, 2020, 18:13 (GMT) |
Cleanup: Fix bad spelling in previous commit. Thanks for @deadpin for noticing! |
September 10, 2020, 18:12 (GMT) |
Fix T80191: GPencil - Improve Mesh conversion There were some problems when converted several objects at the same time, especially with the material conversion. The problems were more visible when bake an animation with several objects at the same time. * Now the layer name include the object name. * Reorganize how the materials are generated including object name. * Fix color not converted to sRGB. * Avoid triangles when generate the stroke. This fix a draw manager issue and also add more geometry to use later. * Code cleanup. |
September 10, 2020, 18:03 (GMT) |
Fix warning when compiling and incorrect behavior after last merge |
September 10, 2020, 18:01 (GMT) |
GPencil: Rename Masking to Holdout in UI |
September 10, 2020, 17:59 (GMT) |
Merge branch 'master' into uvimage-editor-drawing |
September 10, 2020, 17:57 (GMT) |
Merge branch 'asset-metadata' into asset-browser |
September 10, 2020, 17:57 (GMT) |
Fix compile error after last merge |
September 10, 2020, 17:44 (GMT) |
Avoid breakage when there are no custom properties to be written |
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Master Commits
MiikaHweb | 2003-2021