August 10, 2020, 13:33 (GMT) |
GPencil: Change default Stroke thickness when convert curves The thickness by default was using the old Draw Engine values and it was too thick in new engine. |
August 10, 2020, 13:33 (GMT) |
GPencil: Remove color conversion when convert curve In previous versions, grease pencil used sRGB and a color conversion was needed, but now all is Linear and the conversion changes the color wrongly. |
August 10, 2020, 13:32 (GMT) |
GPencil: Change default Stroke thickness when convert curves The thickness by default was using the old Draw Engine values and it was too thick in new engine. |
August 10, 2020, 12:35 (GMT) |
Merge branch 'blender-v2.90-release' into master |
August 10, 2020, 12:34 (GMT) |
Fix T77847: "Add plane > align" causes crash when certain rigs are in the scene (2.83, fixed in 2.90). Root of the issue was not fixed in 2.90, only hidden by the fact that we now re-read much less data during undo's that we used to, when some new datablock gets added or removed. This is not an ideal solution (as usual when dealing with data pointers shared across data-blocks), but it's decent enough. thanks a lot to @brecht for it! To be backported to 2.83 too. |
Revision c3d1e69 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) August 10, 2020, 12:32 (GMT) |
Merge remote-tracking branch 'origin/master' into lanpr-under-gp |
August 10, 2020, 12:04 (GMT) |
Merge branch 'master' into soc-2020-fluid-tools |
August 10, 2020, 11:52 (GMT) |
Merge branch 'blender-v2.90-release' |
August 10, 2020, 11:52 (GMT) |
Fix pose offset on VR session start for some OpenXR runtimes We want the session to start exactly at the landmark position, with no additional offset. Some runtimes (e.g. Windows Mixed Reality) may give an initial non-[0,0,0] position at session start though. Also add a comment explaining the purpose of the eye offset variable. |
August 10, 2020, 11:51 (GMT) |
Fix broken behavior on active VR Landmark change There would always be an unintended offset applied. Per design there should not be any offset when changing VR Landmarks, the view should just jump exactly to the Landmark. Due to the recent changes, we don't have to add, but substract the eye offset we apply to get the wanted behavior. Mistake in 607d745a79e0. |
August 10, 2020, 11:51 (GMT) |
GPencil: Remove color conversion when convert curve In previous versions, grease pencil used sRGB and a color conversion was needed, but now all is Linear and the conversion changes the color wrongly. |
August 10, 2020, 11:49 (GMT) |
Fix pose offset on VR session start for some OpenXR runtimes We want the session to start exactly at the landmark position, with no additional offset. Some runtimes (e.g. Windows Mixed Reality) may give an initial non-[0,0,0] position at session start though. Also add a comment explaining the purpose of the eye offset variable. |
August 10, 2020, 11:40 (GMT) |
Fix broken behavior on active VR Landmark change There would always be an unintended offset applied. Per design there should not be any offset when changing VR Landmarks, the view should just jump exactly to the Landmark. Due to the recent changes, we don't have to add, but substract the eye offset we apply to get the wanted behavior. Mistake in 607d745a79e0. |
August 10, 2020, 11:36 (GMT) |
WIP: Override preferences with command line arguments - add separate save/restore operators for debug related options |
August 10, 2020, 09:55 (GMT) |
Accept 3D UV vertex coordinates The third one is still discarded. |
August 10, 2020, 09:50 (GMT) |
Create new Geometry instance at the start. Since the following is a valid OBJ file, a new `Geometry` instance is always required. ``` v 1.0 2.0 ``` |
August 10, 2020, 08:54 (GMT) |
Fix T77685: object transforms from rigid body simulation are ignored by modifiers This does not fix all the cases in the bug report, because there are multiple different issues. Only the first two are fixed. The third is probably a known issue for now. Before this patch, the rigid body simulation was always done after modifiers are evaluated, because to perform the simulation, the final geometry of the object was required. However, the geometry is not required in all cases, depending on the selected collisions shape. This patch changes it so that when the simulation does not need the evaluated geometry, the simulation will be done before the modifiers are evaluated. This gives the modifiers access to the simulated positions. When the rigid body simulation does depend on the evaluated geometry, it will still be performed after modifiers are evaluated. The simulation will be performed after modifiers are evaluated, iff the collision shape is "Convex Hull" or "Mesh" and the source is set to "Deform" or "Final". Reviewers: sergey Differential Revision: https://developer.blender.org/D8487 |
August 10, 2020, 08:30 (GMT) |
Cleanup: use doxy sections for object_dupli.c |
August 10, 2020, 07:28 (GMT) |
Fix T79619: Sequencer window not updating whilst playing animation Reverted Playhead optimizations for VSE. Needs more investigation to detect which settings in the VSE would require a redraw of the area. |
August 10, 2020, 07:09 (GMT) |
Merge branch 'blender-v2.90-release' |
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Master Commits
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