July 22, 2020, 16:09 (GMT) |
Property Search: Improve debug printing |
July 22, 2020, 15:35 (GMT) |
Merge branch 'master' into property-search-ui |
July 22, 2020, 15:33 (GMT) |
GPencil: Update defaults for curve resolution |
July 22, 2020, 15:20 (GMT) |
Set active NURBS of a curve; set object group. Correction for `CU_NURB_ENDPOINT` being a valid `flagu` value , not `flag`. |
July 22, 2020, 15:00 (GMT) |
Fix T79144: Snapping bypassing the viewport backface culling Silently activate the backface culling when the viewport is using. |
July 22, 2020, 14:52 (GMT) |
Cleanup: Fix strict compiler warning |
July 22, 2020, 14:12 (GMT) |
Merge branch 'blender-v2.90-release' |
July 22, 2020, 14:11 (GMT) |
Merge branch 'greasepencil-edit-curve' into soc-2020-greasepencil-curve |
July 22, 2020, 14:10 (GMT) |
GPencil: Implement adaptive editcurve resolution With adaptive curve resolution the arclength of a curve segment is used to calculate the number of points between two control points. This means that in general the stroke points are more spaced out. |
July 22, 2020, 14:02 (GMT) |
Fix T79160: Bevel modifier set to vertices by default Need to properly initialize the affect_type field. |
July 22, 2020, 13:48 (GMT) |
master is now 2.91.0 alpha. |
July 22, 2020, 13:47 (GMT) |
Merge branch 'blender-v2.90-release' |
July 22, 2020, 13:41 (GMT) |
Release branch is now in beta. |
July 22, 2020, 13:34 (GMT) |
GPencil: More changes to trace image Cleanup code and tweaks |
July 22, 2020, 13:16 (GMT) |
UI: Use property split for simulation modifier |
July 22, 2020, 13:15 (GMT) |
Ensure submodules are at their correct commits. |
July 22, 2020, 12:38 (GMT) |
Object: add-object option to place on the surface normal Optionally use the surface normal under the mouse cursor. |
July 22, 2020, 12:16 (GMT) |
Particles: give emitter its own state High quality emitters need to maintain state themselves. For example, this it needs to remember when it spawned the last particle. This is especially important when the birth rate is changing over time. Otherwise, there will be very visible artifacts. It is quite likely that other components of the simulation need their own state as well. Therefore, I refactored the `SimulationState` type a bit, to make it more extensible. Instead of using hardcoded type numbers, a string is used to identify the state type. Also, instead of having switch statements in many places, there is a new `SimulationStateType` that encapsulates information about how a specific state is created/freed/copied/... I removed the integration with the point cache for now, because it was not used anyway in it's current state. |
Revision 173d690 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) July 22, 2020, 11:55 (GMT) |
LineArt: Optimize details in chaining code. |
Revision 9784c50 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) July 22, 2020, 10:49 (GMT) |
Merge remote-tracking branch 'origin/lanpr-under-gp' into lanpr-under-gp |
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