June 29, 2020, 15:25 (GMT) |
Fix T78323: Enable Unified and Secondary colors for Scultp Vertex Colors The report does not include any file, but probably that file is using the settings for unified colors, which are currently not available in the UI, so it always paints black. This enables unified colors and secondary colors for sculpt vertex colors, so it should solve that issue. Unified color does not make much sense now as the Paint tool is the only one that has paint capabilities, but it will do in the future when sculpt and paint at the same time is enabled and the paint capability is added to more tools. Reviewed By: sergey Maniphest Tasks: T78323 Differential Revision: https://developer.blender.org/D8136 |
June 29, 2020, 15:23 (GMT) |
Fix Smear Tool too weak on high poly meshes The defaults for the Smear tool were making it too weak in high poly meshes, specially the alpha/pressure option enabled by default. Now this option is disabled, it has a linear pressure curve and less spacing. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8134 |
June 29, 2020, 15:18 (GMT) |
Transform: Draw edge considered in the slide value Useful for identifying how the value is used and which edge is considered in the snap. |
June 29, 2020, 15:11 (GMT) |
Null check: no image is present in the texture node |
June 29, 2020, 15:03 (GMT) |
Fix crash when exporting uv vertices with no UV map. |
June 29, 2020, 14:38 (GMT) |
Fix T77946: Problem snapping with "Project onto Self" on a curve with generated geometry |
June 29, 2020, 14:17 (GMT) |
Fluid: Initialised uniform booleans in workbench volume fragment shader |
June 29, 2020, 13:59 (GMT) |
GPencil: Cleanup - Rename prefix gp_ to gpencil_ |
June 29, 2020, 13:53 (GMT) |
Merge branch 'master' into greasepencil-edit-curve Conflicts: source/blender/editors/gpencil/gpencil_select.c |
June 29, 2020, 13:52 (GMT) |
Merge branch 'master' into greasepencil-object |
June 29, 2020, 13:49 (GMT) |
Support multiple materials in the same object. Design has slightly changed: The line with `usemtl` has moved just before a face element is being written. So whenever a face with a new material is encountered, it can be labelled. Appending to the MTL file is still at the same place, writing once every object. |
June 29, 2020, 13:47 (GMT) |
GPencil: Cleanup function names replace gp_ by gpencil_ prefix (cont) |
June 29, 2020, 13:47 (GMT) |
GPencil: Cleanup function names replace gp_ by gpencil_ prefix |
June 29, 2020, 13:47 (GMT) |
GPencil: Cleanup - Rename some functions from gp_ to gpencil_ |
June 29, 2020, 13:47 (GMT) |
GPencil: Cleanup - Rename annotation function to new prefix These functions were using the old gpencil or gp prefix. |
June 29, 2020, 13:38 (GMT) |
June 29, 2020, 13:21 (GMT) |
Depsgraph: introduce blender::deg namespace Reviewers: sergey Differential Revision: https://developer.blender.org/D8150 |
June 29, 2020, 13:02 (GMT) |
Fix T74290 Face Dots in front (X-ray) Visual Glitch This is not likely to be the silver bullet but it fix the common case. |
June 29, 2020, 12:51 (GMT) |
Address comments - rename enum - duplicate memory in info ed - encapsulate g_ctx |
June 29, 2020, 12:47 (GMT) |
Cleanup: use blender::bke namespace in simulation.cc |
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