June 9, 2020, 16:29 (GMT) |
Minor refactoring change. |
June 9, 2020, 16:28 (GMT) |
Voxel Size Edit: Fix text not readable when zooming in the viewport Previously the scale of the text was using object space, so when working with scaled objects or small meshes the size of the text was wrong. Now it calculates a scale in screen space, so the text size should be much more predictable Reviewed By: sergey, Severin Differential Revision: https://developer.blender.org/D7941 |
June 9, 2020, 16:27 (GMT) |
Fix Edit Voxel Size label in preview The format string was wrong so it was rendering an extra % character Reviewed By: sergey Differential Revision: https://developer.blender.org/D7942 |
June 9, 2020, 16:12 (GMT) |
UI: Avoid rebuilding Outliner tree on simple button interactions E.g. simply on button hover changes, the tree would be needlessly rebuilt. I wouldn't be surprised if this causes side-effects, for some state changes we may still have to do a full rebuild. |
June 9, 2020, 16:03 (GMT) |
Merge branch 'greasepencil-edit-curve' into soc-2020-greasepencil-curve |
June 9, 2020, 16:02 (GMT) |
GPencil: Calculate curve when switching to edit curve mode |
June 9, 2020, 16:01 (GMT) |
GPencil: Remove not needed macros and functions Remove marco and function that was no longer needed and use newer BKE function. |
June 9, 2020, 16:00 (GMT) |
GPencil: Add update functions for the editcurve Add new functions that will refir the curve to the grease pencil stroke. |
June 9, 2020, 15:38 (GMT) |
Minor refactoring changes. |
June 9, 2020, 15:18 (GMT) |
June 9, 2020, 15:11 (GMT) |
insert_vert_fcurve sets active keyframe |
June 9, 2020, 15:11 (GMT) |
Activate keyframe before deselecting |
June 9, 2020, 15:08 (GMT) |
Nodes: efficient node tree queries and inlining This adds two data structures that wrap a node tree. However, they work on different abstraction levels. `NodeTreeRef` is an immutable structure that makes working with a node tree in C++ much more efficient and convenient. It supports various queries efficiently, that are not easily possible using just `bNodeTree`. `DerivedNodeTree` builds on top of `NodeTreeRef`. It contains a flattened view on the node tree, i.e. with node groups being inlined. Every inlined node still knows its "call stack". It supports pretty much the same queries as `NodeTreeRef`. Both data structures come with a dot graph exporter for debugging purposes. Reviewers: brecht Differential Revision: https://developer.blender.org/D7628 |
June 9, 2020, 15:01 (GMT) |
Cleanup: Move pointcache dna to separate file Reviewers: brecht Differential Revision: https://developer.blender.org/D7965 |
June 9, 2020, 14:49 (GMT) |
Removed VLA's leftover from the 2018 GSoC project. |
June 9, 2020, 14:43 (GMT) |
Cleanup: extract function for common function call sequence |
June 9, 2020, 14:31 (GMT) |
Fix T76894: Disable clipping region selection in material/rendered mode In this case the draw engine isn't responsible for the selection, but the editor is. Reviewed By: Cl�ment Foucault Differential Revision: https://developer.blender.org/D7955 |
June 9, 2020, 14:29 (GMT) |
Fix T76984: Normal node not drawing properly in compositor Differential Revision: https://developer.blender.org/D7827 |
June 9, 2020, 14:25 (GMT) |
Fixed bug when not using light tree from merge. |
June 9, 2020, 14:23 (GMT) |
Cleanup: correct enum names in comments |
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