Blender Git Commit Log

All Blender Git commits.

Page: 1723 / 8462

April 9, 2020, 14:27 (GMT)
Merge branch 'greasepencil-object' into gpencil-trace
April 9, 2020, 14:26 (GMT)
Merge branch 'master' into greasepencil-object
April 9, 2020, 14:25 (GMT)
Cleanup: Remove unused var

This was not removed in previous fix.
April 9, 2020, 14:12 (GMT)
Boolean: Better layout for debug options
April 9, 2020, 13:41 (GMT)
Fix misalignment of items added with `uiItemPointerR()`

The split layout flag is changed in-between.
April 9, 2020, 13:37 (GMT)
Merge branch 'temp-checkbox-layout-tweaks' into modifier-panels-ui
April 9, 2020, 13:37 (GMT)
Merge branch 'master' into temp-checkbox-layout-tweaks
April 9, 2020, 13:04 (GMT)
Fix T75490: Child Of - difference between 2.82 and 2.83

rB10162d68e385 introduced a difference in computing the matrix, as well
as a better way to compute the inverse matrix. This commit reverts the
former, while keeping the latter and some other improvements.
April 9, 2020, 13:00 (GMT)
Core particle nodes (ui only)

Differential Revision: https://developer.blender.org/D7384
April 9, 2020, 12:55 (GMT)
Fix menu search referencing image menu

In this case it was called mask which wasn't correct since it's
used for image & UV's, so rename the menu instead.
April 9, 2020, 12:55 (GMT)
Cleanup: unused variable
April 9, 2020, 12:16 (GMT)
Trying new checkbox+value configuration for Mirror UVs
April 9, 2020, 11:43 (GMT)
GPencil: Set default target frame to current frame
April 9, 2020, 11:22 (GMT)
GPencil: Fix poll method
April 9, 2020, 11:04 (GMT)
show name in particle simulation node
April 9, 2020, 10:38 (GMT)
add missing cases for new types in switch statement
April 9, 2020, 10:35 (GMT)
Fluid: Fix unused variables

Unsed variables for fluid caching.
April 9, 2020, 10:34 (GMT)
core particle simulation nodes
April 9, 2020, 10:30 (GMT)
GPencil: Add menu for trace and more options
April 9, 2020, 10:18 (GMT)
Fix T75491: ctest: usd_test fails in a debug configuration

There was a bug in the `connect_loose_objects()` function, which caused
some objects to be exported twice (once for real, and once
transform-only). This is now resolved.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021