April 10, 2020, 00:01 (GMT) |
Support displaying single checkbox for a value in split layouts Mockup: F7430498. This is technically quite difficult to support, due to how we create the split layouts for each item. With this commit, layout creators should be able to do it, even though it involves some boilerplate code. The followup commit will demonstrate how it can be done. |
April 9, 2020, 22:43 (GMT) |
Fix T75546: Solve possible endless loop in wintab initialisation Some Wintab drivers report a zero length queue, this causes an unplanned never ending loop. Differential Revision: https://developer.blender.org/D7392 Reviewed by: Ray Molenkamp |
April 9, 2020, 22:35 (GMT) |
Cleanup: comment bone cycling & simplify logic |
April 9, 2020, 21:15 (GMT) |
Merge branch 'master' into modifier-panels-ui |
April 9, 2020, 20:56 (GMT) |
Fix T75526: Color Management Look saved in 2.82a resets in 2.83 Missing versioning after `rB9f4b090eec39`. Differential Revision: https://developer.blender.org/D7388 |
April 9, 2020, 20:29 (GMT) |
Fix T75405: Crash when increasing text object bevel depth One fewer coordinate needs to be calculated when extrusion is zero to avoid corrupting the end of the memory chunk. Differential Revision: https://developer.blender.org/D7368 |
April 9, 2020, 19:48 (GMT) |
Shading: add Roughness input to Noise and Wave texture nodes Currently in fractal_noise functions, each subsequent octave doubles the frequency and reduces the amplitude by half. This patch introduces Roughness input to Noise and Wave nodes. This multiplier determines how quickly the amplitudes of the subsequent octaves decrease. Value of 0.5 will be the default, generating identical noise we had before. Values above 0.5 will increase influence of each octave resulting in more "rough" noise, most interesting pattern changes happen there. Values below 0.5 will result in more "smooth" noise. Differential Revision: https://developer.blender.org/D7065 |
April 9, 2020, 19:46 (GMT) |
Collections: preserve exclude flag of child collections when unexcluding Excluding a collection also changes the exclude setting on all child collections so that it is possible to selectively enable some children without the parent being enabled. This change makes it so that if you unexclude the parent, the exclude setting of children are restored again instead of being permanently lost. Original patch by Szymon with modifications by Brecht. Differential Revision: https://developer.blender.org/D7016 |
April 9, 2020, 19:01 (GMT) |
Cleanup: VSE rename i to view_id for stereo 3d code |
April 9, 2020, 17:40 (GMT) |
GPencil: Resuse exiting layer in trace |
April 9, 2020, 17:37 (GMT) |
GPencil: Rename default trace layer and material |
April 9, 2020, 17:23 (GMT) |
Revert "Add Modifier Apply Button Extras Menu" This reverts commit 824f80a5d71aadd03f2462a570e7fea8b5f5c95d. After some discussion, it's clear this isn't really an improvement. |
April 9, 2020, 17:23 (GMT) |
GPencil: Add sample distance to trace |
April 9, 2020, 17:18 (GMT) |
TaskScheduler: Minor Preparations for TBB Tasks: move priority from task to task pool {rBf7c18df4f599fe39ffc914e645e504fcdbee8636} Tasks: split task.c into task_pool.cc and task_iterator.c {rB4ada1d267749931ca934a74b14a82479bcaa92e0} Differential Revision: https://developer.blender.org/D7385 |
April 9, 2020, 17:12 (GMT) |
GPUViewport: Use GPUBatch for viewport drawing When drawing the viewport to the screen the draw calls were not batched. This resulted in measurable slowdown on Windows Intel 10th gen platforms. This patch would cache the last draw calls per viewport. Our API does support partial redrawing of the viewport, but that isn't used anywhere. This patch does not include stereoscopy rendering. This still uses the imm approach and would still be slow on certain hardware. Reviewed By: Cl�ment Foucault Differential Revision: https://developer.blender.org/D7357 |
April 9, 2020, 16:59 (GMT) |
Add Modifier Apply Button Extras Menu - Apply as shape key if supported - Move up and down Makes room for other convenient operations in the future too. |
April 9, 2020, 16:33 (GMT) |
More thorough parsing to allow order-independent comparison |
April 9, 2020, 16:17 (GMT) |
Use simpler method to create split labels for toggles |
April 9, 2020, 15:23 (GMT) |
Output Blender's output in the first contents check. |
April 9, 2020, 15:06 (GMT) |
USD: added very simple unit test for USD exporting Since we can't import USD yet, this just does some minimal checks of an exported USDA file: - Check that USD can find its JSON files, and - check that the exporter hierarchy is ok, including instancing. |
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Master Commits
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