February 12, 2020, 07:19 (GMT) |
Cleanup: clang-format |
February 12, 2020, 04:40 (GMT) |
Cleanup: Fix build warnings from OSL shader compilation There were to copies of stdosl.h one from stock OSL and one in the cycles tree augmented with cycles specific closures. moved the cycles ones to stdcycles.h and copied the stock stdosl.h and accompanying headers from the OSL shader folder. for further details see D6812. Reviewed By: brecht Differential Revision: https://developer.blender.org/D6812 |
February 12, 2020, 03:26 (GMT) |
Fix T73740: Auto-key "Only Available" de-selects f-curves This was especially bad with "Only Selected Curve Keyframes", effectively making f-curves un-editable on each insertion. |
February 12, 2020, 02:04 (GMT) |
GPencil: Fix depth being written outside of masks boundaries This fix requires yet another texture sample in the fragment shader. Not so good for performance but from code simplicity perspective it will do for now. |
February 12, 2020, 01:08 (GMT) |
Cleanup: warning |
February 12, 2020, 00:37 (GMT) |
GPencil: Render: Fix crash when using region rendering This was caused by RenderPass buffer being too small to create a fullscreen texture. |
February 12, 2020, 00:10 (GMT) |
GPencil: Fix hardfac = 1.0 bleeding outside of round corners |
February 12, 2020, 00:04 (GMT) |
GPencil: Remove unpredicatble behavior when rendering without depth pass We clear the reconstructed buffers if they have not be initialized. |
February 11, 2020, 23:45 (GMT) |
Fluid: Naming and UI visibility fixes for some parameters Cleaned up some inconsistencies in the UI, i.e. corrected name for velocity factor and fixed UI visibility for fractional obstacle parameter. |
February 11, 2020, 21:57 (GMT) |
Merge branch 'master' into greasepencil-object Conflicts: source/blender/blenloader/intern/versioning_280.c |
February 11, 2020, 19:48 (GMT) |
Sculpt: Split normal radius and area radius This enables an extra layer of control in the sculpt brushes. For now it is enabled only in Scrape, but it should work in all brushes (like normal radius). In the future it may also be enabled in other brushes. You can tweak in this property in the scrape brush to achieve a much better behavior when working on curve surfaces and control how much volume you want to trim. In most cases, it also fixes the bug where the brush keeps trimming in the same area without disabling accumulate. It should be possible to fix some other artifacts in other brushes by tweaking this default property. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D5993 |
February 11, 2020, 19:07 (GMT) |
Sculpt: Clay Strips Tip Roundness property This patch allow to change the brush tip shape between a square and a circle using a brush property. After this change we are no longer testing the distance against a cube (the Z axis is not used). I did not test this in depth, but if it does not produce any artifacts I think we can keep it this way instead of adding more complexity to the code. In this new distance test the brush falloff is only applied on the rounded parts of the square to avoid sharp artifacts in the diagonals. Because of this, the round version is much softer than the square one. The planned hardness property will fix this, but this can also be avoided by setting the fallof to a custom curve. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6165 |
February 11, 2020, 18:44 (GMT) |
Pose Brush: Option to disable the IK anchor point The IK chain was using an anchor point by default as it makes sense for posing, but for creating curved shapes it is useful to be able to disable it. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6584 |
February 11, 2020, 18:37 (GMT) |
GPencil: Add automatic sorting for Mask List Now the masking is sorted in the same order of the layers. The order is recalculated when any layer is created, deleted or moved. |
February 11, 2020, 18:03 (GMT) |
GPencil: Move mask functions to BKE and fix delete layer When delete a layer, all layers using this layer as mask must be updated. |
February 11, 2020, 17:58 (GMT) |
GPencil: Refactor: Fix completely hard stroke not being 100% hard This was a problem with intensily lit gpencil objects. |
February 11, 2020, 17:57 (GMT) |
GPencil: Refactor: Remove the hardcoded sRGB final transform for viewport Now viewport and render has the same look and colormanagement applied to it |
February 11, 2020, 17:57 (GMT) |
Sculpt: Clay Thumb Brush This brush simulates deforming clay with your fingers, accumulating material during the stroke. It has a plane that tilts during the stroke in the front part of the brush to achieve this effect. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6238 |
February 11, 2020, 17:38 (GMT) |
Fix T73442 Overlay: Wireframe infront buggy in material shading mode This was caused by the refactor. The wireframe was drawn with the incorrect depth buffer. Should be included in 2.82 |
Revision 7f34f30 by Bastien Montagne (undo-experiments-swap-reread-datablocks, uuid-undo-experiments-swap-reread-datablocks) February 11, 2020, 17:07 (GMT) |
Merge branch 'undo-experiments' into undo-experiments-swap-reread-datablocks |
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