February 10, 2020, 13:09 (GMT) |
BLI: improve various C++ data structures The changes come from the `functions` branch, where I'm using these structures a lot. This also includes a new `BLI::Optional<T>` type, which is similar to `std::Optional<T>` which can be used when Blender starts using C++17. |
February 10, 2020, 12:52 (GMT) |
Cycles: internal support for constant object/mesh attribute values None are currently exported from Blender, this fixes the Cycles side implementation. Differential Revision: https://developer.blender.org/D6794 |
Revision ff21d33 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 10, 2020, 12:32 (GMT) |
Don't allow getting mutable reference to vector set |
Revision bae72c4 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 10, 2020, 12:27 (GMT) |
remove unused classes |
February 10, 2020, 12:26 (GMT) |
UI: Graph Editor Show Cursor panel Make the Graph Editor Cursor panel fit in and use the split layout. Also removed the snap buttons, since they were only a subset of the snapping possibilities, all of which are in Key > Snap anyway, and also in the context menu. Update the theme to use correct hierarchy progression like in other editors. Differential Revision: https://developer.blender.org/D6785 Reviewed by Brecht van Lommel |
Revision 23b52a1 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 10, 2020, 12:24 (GMT) |
remove unused class |
February 10, 2020, 12:00 (GMT) |
Cleanup/refactor: Rename `BKE_library` files to `BKE_lib`. Note that `BKE_library.h`/`library.c` were renamed to `BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here. Part of T72604. |
Revision 6218f31 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 10, 2020, 11:58 (GMT) |
remove unused class |
Revision 3f65050 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 10, 2020, 11:53 (GMT) |
remove unused classes |
February 10, 2020, 11:48 (GMT) |
Tracking: Clarify calculation of camera matrix for object solver It might be confusing why matrix is constructed from scratch rather than using already calculated one. |
February 10, 2020, 11:48 (GMT) |
Tracking: Cleanup, more clear variable name |
February 10, 2020, 11:48 (GMT) |
Tracking: Fix usage PLACEHOLDER function Don't use BKE_view_layer_context_active_PLACEHOLDER which is marked as "never use this". In fact, it isn't needed to lookup for camera in the tracking function at all: camera object is always explicitly passed to it. |
Revision f363ff3 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 10, 2020, 11:42 (GMT) |
remove temporary allocator |
February 10, 2020, 11:38 (GMT) |
PY API doc generation: Add option for multi-tasking sphinx. |
Revision 003dc7f by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 10, 2020, 11:26 (GMT) |
fix after merge |
February 10, 2020, 11:18 (GMT) |
Fix T61138: Difficulty in aligning handles of Stroke of type Curve The user has preference to select the center point for alignment. But in this case, it was not available for selection. Also prioritizes selection of the middle point over the handles. Reviewed By: #user_interface, brecht Differential Revision: https://developer.blender.org/D6780 |
Revision 605928c by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 10, 2020, 11:01 (GMT) |
Merge branch 'master' into functions |
February 10, 2020, 10:56 (GMT) |
GPencil: Fix unreported missing annotation popover menu This was introduced when annotations was splited. |
Revision 9880beb by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) February 10, 2020, 10:47 (GMT) |
improve linear allocator |
February 10, 2020, 10:29 (GMT) |
GPencil: Add option to add mask layer one by one Now it uses a list of layer using a pure dynamic enum list. |
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