Revision a7d26bd by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 10, 2019, 22:32 (GMT) |
add external data cache to emitter function |
Revision 5685b0a by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 10, 2019, 22:26 (GMT) |
support for accessing id data blocks from emitter function |
Revision 5dada6b by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 10, 2019, 22:20 (GMT) |
new birth time modes for custom emitter |
Revision b93d0f8 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 10, 2019, 21:59 (GMT) |
support for removing sockets in custom emitter |
Revision 60b3fc8 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 10, 2019, 21:53 (GMT) |
better handling of attribute name collisions |
December 10, 2019, 21:53 (GMT) |
Mantaflow: Fixed issues raised in part 7 of the review (D3856) |
Revision f961ef3 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 10, 2019, 21:52 (GMT) |
improve ui of Custom Emitter node |
December 10, 2019, 21:02 (GMT) |
Mantaflow: Fixed issues raised in part 6 of the review (D3855) |
December 10, 2019, 20:44 (GMT) |
Mantaflow: Fixed issues raised in part 3 of the review (D3852) |
December 10, 2019, 19:44 (GMT) |
Cycles: support for custom shader AOVs Custom render passes are added in the Shader AOVs panel in the view layer settings, with a name and data type. In shader nodes, an AOV Output node is then used to output either a value or color to the pass. Arbitrary names can be used for these passes, as long as they don't conflict with built-in passes that are enabled. The AOV Output node can be used in both material and world shader nodes. Implemented by Lukas, with tweaks by Brecht. Differential Revision: https://developer.blender.org/D4837 |
December 10, 2019, 19:33 (GMT) |
Fix menu buttons not displaying down arrow with emboss=False |
December 10, 2019, 19:02 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
December 10, 2019, 19:01 (GMT) |
GPencil: Fix errors after merge |
December 10, 2019, 18:45 (GMT) |
Merge branch 'master' into greasepencil-object Conflicts: source/blender/blenkernel/intern/paint.c |
December 10, 2019, 18:09 (GMT) |
GPencil: Remove UV from RNA These were only for debug and now are not required |
December 10, 2019, 17:25 (GMT) |
Mantaflow: Fixed issues raised in part 2 of the review (D3851) |
Revision d91b762 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 10, 2019, 17:19 (GMT) |
fix warning |
Revision 4df45d1 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 10, 2019, 17:12 (GMT) |
initial Custom Emitter node |
December 10, 2019, 16:09 (GMT) |
Fix: Fullscreen File Browser showing override warning on file open Steps to reproduce were: * Change File Browser display mode to fullscreen in Preferences * File > Save As (make sure existing .blend is selected) * File > Open The file name would still be shown in red and the + and - icons would be visible, which should only be the case for saving files, not opening. Note that this change makes all `FileSelectParams.flag` values be reset on re-opening a File Browser, which *may* in fact cause other issues. It's easy to fix those though, and I'd prefer properly resetting the flags and only keeping specific ones in that case. |
Revision 826a132 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 10, 2019, 15:46 (GMT) |
support nested properties in inferencer |
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