Blender Git Commit Log

All Blender Git commits.

Page: 2090 / 8462

November 4, 2019, 13:53 (GMT)
Correct naming of cryptomatte output sockets on the render layers node

The cryptomatte sockets were incorrectly numbered using a step size of two. While the increment by two is necessary to get the correct number of render passes, they should be numbered consecutively matching the socket names of the cryptomatte node.

Reviewed By: lukasstockner97

Differential Revision: https://developer.blender.org/D6185
November 4, 2019, 13:34 (GMT)
GPencil: Set Tin tool Strength to 0.8 by default
November 4, 2019, 13:26 (GMT)
LANPR: Revert smoke file changes to origin/master.

Probably due to a merge error.
November 4, 2019, 13:21 (GMT)
Merge remote-tracking branch 'origin/master' into temp-lanpr-cleanup2
November 4, 2019, 11:44 (GMT)
Apply handle type change to both handles if only key is selected

That way one does not have to select the handles first, to apply the
handle change correctly. By default we only select the key now, not the
handles, so this was annoying.
November 4, 2019, 11:20 (GMT)
Merge branch 'master' into temp-graph-select-changes
November 4, 2019, 10:03 (GMT)
GPencil: Use Fill Vertex Color mix in Fill
November 4, 2019, 09:54 (GMT)
Nasking: Toggle cyclic on Ctrl-Click on initial vertex

This change replaces old behavior when spline was toggled as cyclic
on double-click.

Doing so was tricky on a tablet and is rather non-intuitive in general.

Differential Revision: https://developer.blender.org/D6162
November 4, 2019, 09:54 (GMT)
Masking: Cleanup, limit variable scope
November 4, 2019, 09:54 (GMT)
Masking: Cleanup, indentation level
November 4, 2019, 09:54 (GMT)
Masking: Cleanup, naming of mask layer
November 4, 2019, 09:52 (GMT)
GPencil: Use Stroke Vertex mode in Tint tool
November 4, 2019, 09:46 (GMT)
GPencil: Use Stroke Vertex switch in paint and primitive tools
November 4, 2019, 09:31 (GMT)
Merge branch 'master' into greasepencil-object
November 4, 2019, 09:30 (GMT)
GPencil: New option to define if vertex color affect to Stroke and/or Fill

This commit only adds the parameters, but is not using them.
November 3, 2019, 23:35 (GMT)
Solidify Modifier: support non-manifold input

This adds a new mode to solidify to support non-manifold geometry
with edges using 3 or more faces as input, resulting in a manifold mesh.

Since the differences between these methods don't translate well
into short terms, they're named "Simple" and "Complex" in the UI.

This also adds clamp with respect to angles
to the existing solidify modifier calculation.
November 3, 2019, 22:30 (GMT)
GPencil: Add a switch to enable Vertex Color

This is similar to Dynotopo, you can enable it or not.
November 3, 2019, 21:51 (GMT)
GPencil: Add "Base" to Stroke and Fill color label
November 3, 2019, 19:39 (GMT)
GPencil: Join Color and Vertex Color popover in UI
November 3, 2019, 19:33 (GMT)
GPencil: More UI tweaks to Vertex Color panels
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021