November 4, 2019, 13:53 (GMT) |
Correct naming of cryptomatte output sockets on the render layers node The cryptomatte sockets were incorrectly numbered using a step size of two. While the increment by two is necessary to get the correct number of render passes, they should be numbered consecutively matching the socket names of the cryptomatte node. Reviewed By: lukasstockner97 Differential Revision: https://developer.blender.org/D6185 |
November 4, 2019, 13:34 (GMT) |
GPencil: Set Tin tool Strength to 0.8 by default |
November 4, 2019, 13:26 (GMT) |
LANPR: Revert smoke file changes to origin/master. Probably due to a merge error. |
November 4, 2019, 13:21 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-lanpr-cleanup2 |
November 4, 2019, 11:44 (GMT) |
Apply handle type change to both handles if only key is selected That way one does not have to select the handles first, to apply the handle change correctly. By default we only select the key now, not the handles, so this was annoying. |
November 4, 2019, 11:20 (GMT) |
Merge branch 'master' into temp-graph-select-changes |
November 4, 2019, 10:03 (GMT) |
GPencil: Use Fill Vertex Color mix in Fill |
November 4, 2019, 09:54 (GMT) |
Nasking: Toggle cyclic on Ctrl-Click on initial vertex This change replaces old behavior when spline was toggled as cyclic on double-click. Doing so was tricky on a tablet and is rather non-intuitive in general. Differential Revision: https://developer.blender.org/D6162 |
November 4, 2019, 09:54 (GMT) |
Masking: Cleanup, limit variable scope |
November 4, 2019, 09:54 (GMT) |
Masking: Cleanup, indentation level |
November 4, 2019, 09:54 (GMT) |
Masking: Cleanup, naming of mask layer |
November 4, 2019, 09:52 (GMT) |
GPencil: Use Stroke Vertex mode in Tint tool |
November 4, 2019, 09:46 (GMT) |
GPencil: Use Stroke Vertex switch in paint and primitive tools |
November 4, 2019, 09:31 (GMT) |
Merge branch 'master' into greasepencil-object |
November 4, 2019, 09:30 (GMT) |
GPencil: New option to define if vertex color affect to Stroke and/or Fill This commit only adds the parameters, but is not using them. |
November 3, 2019, 23:35 (GMT) |
Solidify Modifier: support non-manifold input This adds a new mode to solidify to support non-manifold geometry with edges using 3 or more faces as input, resulting in a manifold mesh. Since the differences between these methods don't translate well into short terms, they're named "Simple" and "Complex" in the UI. This also adds clamp with respect to angles to the existing solidify modifier calculation. |
November 3, 2019, 22:30 (GMT) |
GPencil: Add a switch to enable Vertex Color This is similar to Dynotopo, you can enable it or not. |
November 3, 2019, 21:51 (GMT) |
GPencil: Add "Base" to Stroke and Fill color label |
November 3, 2019, 19:39 (GMT) |
GPencil: Join Color and Vertex Color popover in UI |
November 3, 2019, 19:33 (GMT) |
GPencil: More UI tweaks to Vertex Color panels |
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