July 25, 2019, 23:30 (GMT) |
Squashed commit of filebrowser_redesign branch |
July 25, 2019, 23:28 (GMT) |
Merge branch 'master' into experimental-build |
July 25, 2019, 23:28 (GMT) |
Merge branch 'master' into filebrowser_redesign |
July 25, 2019, 22:06 (GMT) |
Outliner fix openclose recursive not working as expected The openclose all operator would not close the upper element, nor would it work on the outermost collections of a scene. Now the recursive open all option will work as expected, opening all of an element's children, and the element itself, or closing the element and all of its children. |
July 25, 2019, 22:05 (GMT) |
Remove dead code Now handled in Python. |
July 25, 2019, 21:49 (GMT) |
Keymap: Remove recursive select from outliner Removes alt and alt+ctrl from outliner for recursive select as there is a context menu option for this, and alt+click can be taken globally by the emulate 3 button mouse option. |
July 25, 2019, 21:38 (GMT) |
Merge branch 'master' into soc-2019-outliner |
July 25, 2019, 21:36 (GMT) |
Outliner: Cleanup outliner_select.c Remove the unnecessary toggle function which involved duplicated code, and move the check for restrict columns to the utils file as it is used in multiple files. |
July 25, 2019, 21:28 (GMT) |
Outliner: Support click+drag for toggling disclosure triangles This reworks the openclose operator for toggling disclosure triangles. Rather than mapping to `Enter` by default, it supports left click and left tweak events. This allows click+drag over elements in the tree to open or close levels. Once the click+drag is started, only elements on that level in the outliner will open or close. This removes the toggling from `outliner_select.c` which adds more clarity to the activate function. |
Revision 248ee40 by Ray molenkamp (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 25, 2019, 21:18 (GMT) |
Cleanup: Fix build error with msvc. |
July 25, 2019, 20:59 (GMT) |
Cloth: stop using bm_prev |
July 25, 2019, 20:37 (GMT) |
Cloth: nearly completed transition to using ClothVertMap |
Revision 146bdc2 by cristian.kovacs (cycles_unbiased_volumes) July 25, 2019, 20:01 (GMT) |
Merge branch 'blender-latest-code' into develop |
July 25, 2019, 19:58 (GMT) |
Fix vertical list layout when thumnail view was active previously |
July 25, 2019, 19:03 (GMT) |
Cloth: initial steps towards creating a mapping between BMVert* and ClothVertex for improving efficiency |
Revision e86600e by cristian.kovacs (cycles_unbiased_volumes) July 25, 2019, 18:16 (GMT) |
Merge branch 'develop' of https://github.com/tangent-animation/blender2.8 into develop |
Revision cef4c83 by cristian.kovacs (cycles_unbiased_volumes) July 25, 2019, 17:12 (GMT) |
added latest repo code |
July 25, 2019, 14:34 (GMT) |
Fix T67599: Issue with Simple subdivision of loose edges They were always acting as a B-Spline subdivision. |
July 25, 2019, 14:33 (GMT) |
USD: Cleanup, removed unnecessary `struct` keyword No functional changes. |
July 25, 2019, 14:33 (GMT) |
USD: Export mesh normals We now write face-varying mesh normals to USD. When the mesh has custom loop normals those are written. Otherwise the poly flag `ME_SMOOTH` is inspected to determine the normals. This commits also changes the subdivision scheme from the default value 'Catmull Clark' to 'None', indicating we're exporting a polygonal mesh. This is necessary for USD to understand our normals; otherwise the mesh is always rendered smooth. In the future we may want to expose this choice of subdivision scheme to the user, or auto-detect it when we actually support exporting pre-subdivision meshes. A possible optimisation could be to inspect whether all polygons are smooth or flat, and mark the USD mesh as such. This can be added when needed. |
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Master Commits
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