Blender Git Commit Log

All Blender Git commits.

Page: 2326 / 8462

July 25, 2019, 23:30 (GMT)
Squashed commit of filebrowser_redesign branch
July 25, 2019, 23:28 (GMT)
Merge branch 'master' into experimental-build
July 25, 2019, 23:28 (GMT)
Merge branch 'master' into filebrowser_redesign
July 25, 2019, 22:06 (GMT)
Outliner fix openclose recursive not working as expected

The openclose all operator would not close the upper element, nor
would it work on the outermost collections of a scene. Now the
recursive open all option will work as expected, opening all of
an element's children, and the element itself, or closing
the element and all of its children.
July 25, 2019, 22:05 (GMT)
Remove dead code

Now handled in Python.
July 25, 2019, 21:49 (GMT)
Keymap: Remove recursive select from outliner

Removes alt and alt+ctrl from outliner for recursive select
as there is a context menu option for this, and alt+click can be
taken globally by the emulate 3 button mouse option.
July 25, 2019, 21:38 (GMT)
Merge branch 'master' into soc-2019-outliner
July 25, 2019, 21:36 (GMT)
Outliner: Cleanup outliner_select.c

Remove the unnecessary toggle function which involved duplicated
code, and move the check for restrict columns to the utils file
as it is used in multiple files.
July 25, 2019, 21:28 (GMT)
Outliner: Support click+drag for toggling disclosure triangles

This reworks the openclose operator for toggling disclosure
triangles. Rather than mapping to `Enter` by default, it supports
left click and left tweak events. This allows click+drag over
elements in the tree to open or close levels. Once the click+drag
is started, only elements on that level in the outliner will open
or close.

This removes the toggling from `outliner_select.c` which adds more
clarity to the activate function.
July 25, 2019, 21:18 (GMT)
Cleanup: Fix build error with msvc.
July 25, 2019, 20:59 (GMT)
Cloth: stop using bm_prev
July 25, 2019, 20:37 (GMT)
Cloth: nearly completed transition to using ClothVertMap
Revision 146bdc2 by cristian.kovacs (cycles_unbiased_volumes)
July 25, 2019, 20:01 (GMT)
Merge branch 'blender-latest-code' into develop
July 25, 2019, 19:58 (GMT)
Fix vertical list layout when thumnail view was active previously
July 25, 2019, 19:03 (GMT)
Cloth: initial steps towards creating a mapping between BMVert* and ClothVertex for improving efficiency
Revision e86600e by cristian.kovacs (cycles_unbiased_volumes)
July 25, 2019, 18:16 (GMT)
Merge branch 'develop' of https://github.com/tangent-animation/blender2.8 into develop
Revision cef4c83 by cristian.kovacs (cycles_unbiased_volumes)
July 25, 2019, 17:12 (GMT)
added latest repo code
July 25, 2019, 14:34 (GMT)
Fix T67599: Issue with Simple subdivision of loose edges

They were always acting as a B-Spline subdivision.
July 25, 2019, 14:33 (GMT)
USD: Cleanup, removed unnecessary `struct` keyword

No functional changes.
July 25, 2019, 14:33 (GMT)
USD: Export mesh normals

We now write face-varying mesh normals to USD. When the mesh has custom
loop normals those are written. Otherwise the poly flag `ME_SMOOTH` is
inspected to determine the normals.

This commits also changes the subdivision scheme from the default value
'Catmull Clark' to 'None', indicating we're exporting a polygonal mesh.
This is necessary for USD to understand our normals; otherwise the mesh
is always rendered smooth. In the future we may want to expose this
choice of subdivision scheme to the user, or auto-detect it when we
actually support exporting pre-subdivision meshes.

A possible optimisation could be to inspect whether all polygons are
smooth or flat, and mark the USD mesh as such. This can be added when
needed.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021