July 16, 2019, 16:06 (GMT) |
Fix T66862: crash with bevel modifier harden normals applied to curve object |
Revision 06d8ed1 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 16, 2019, 15:59 (GMT) |
store color per particle |
July 16, 2019, 15:57 (GMT) |
Fix T66011: Transformed objects break sculpt tools The Pinch, Push, Twist and Clone were not using the object transformation to compute point changes, so the point was way off of the right place. |
July 16, 2019, 15:46 (GMT) |
Fix T66940, T67005, T60651: append workspace from old startup file fails Don't try to use old screens as workspaces, just leave them out of the menu. Differential Revision: https://developer.blender.org/D5270 |
July 16, 2019, 15:46 (GMT) |
Fix T66862: crash with mirror modifier applied to curve object |
July 16, 2019, 15:33 (GMT) |
Fix T66999: Blender creates new cache for particles with step 10 instead 1 Update the default init step values to be the same for all caches. This is actually a small hack as these values are not used on the creation of the first cache. But the default init value is 1, so this will not be noticeable anymore. Reviewed By: Brecht Differential Revision: https://developer.blender.org/D5271 |
Revision ec70547 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 16, 2019, 15:33 (GMT) |
utility operators to create emitter and particle system trees |
Revision c85f8ae by Antonio Vazquez (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 16, 2019, 14:43 (GMT) |
Merge branch 'master' into greasepencil-object |
Revision 665b57e by YimingWu (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 16, 2019, 14:42 (GMT) |
Fix MSVC type error. |
Revision 8a124f8 by Antonio Vazquez (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) July 16, 2019, 14:30 (GMT) |
GPencil: Use alpha channel of curve material Now the grease pencil stroke is using the alpha channel of the original curve material. |
Revision bd573cf by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 16, 2019, 14:29 (GMT) |
use vector adaptor instead of pointer+length in fgraph tuple call |
Revision 667b56f by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 16, 2019, 14:28 (GMT) |
use "ifdef DEBUG" instead of "if DEBUG" |
Revision eddb4d0 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 16, 2019, 14:12 (GMT) |
use evaluated node tree |
Revision c41a9d0 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 16, 2019, 14:12 (GMT) |
fix fgraph tuple call |
July 16, 2019, 14:08 (GMT) |
Fix T66944: Rigid Body Constraint in duplicated collection is not added to RigidBodyConstraints collection. We only had a very limited, specific handling of that in collection duplication code, but this has to be handled at a much more general level in Object copy code itself, since it makes no sense to duplicate rigidbody object data without adding new copy to relevant rigidbody collections... WARNING: This is a fairly risky rework of rigidbody handling logic when copying an Object data-block. It is *NOT* considered safe enough for 2.80 release. I tried to take into account copy flags to not mess with other IDs (collections) when we are copying outside of Main, and also not do deg tags when this is forbidden, but risk of something going wrong here is too high... |
Revision 55a74c3 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 16, 2019, 13:59 (GMT) |
fix vector math node |
July 16, 2019, 13:46 (GMT) |
USD: Cleanup, removed commented-out debug code |
Revision c35feef by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 16, 2019, 13:36 (GMT) |
new node to get the vertices of a mesh |
Revision 9a02226 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) July 16, 2019, 13:35 (GMT) |
support for geometry dependencies of functions |
July 16, 2019, 13:06 (GMT) |
Fixed crash when adding/removing custom normals from pinned mesh When a mesh is pinned in the properties panel, Blender crashes when you click the "Add Custom Split Normals Data". The code calls `ob = ED_object_context(C)` which returns NULL when the mesh is pinned in the properties panel, causing a segfault when trying to get the mesh via `ob->data`. A new function `ED_mesh_context(C)` avoids this by first checking whether a mesh was pinned in the context. If not, it checks the pinned object's data. If that's not there, or it's not a mesh, it returns the active object's mesh. Finally it returns NULL if there is no active object, or if the active object is not a mesh object. Reviewed By: brecht, mont29 Differential Revision: https://developer.blender.org/D5223 |
|
|
|


Master Commits
MiikaHweb | 2003-2021